// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <fstream>
#include <iostream>
#include <string>
#include "src/torque/global-context.h"
#include "src/torque/scope.h"
namespace v8 {
namespace internal {
namespace torque {
Scope::Scope(ScopeChain& scope_chain)
: scope_chain_(scope_chain),
scope_number_(scope_chain_.GetNextScopeNumber()),
private_label_number_(0) {}
Scope* ScopeChain::NewScope() {
Scope* new_scope = new Scope(*this);
scopes_.emplace_back(std::unique_ptr<Scope>(new_scope));
return new_scope;
}
void Scope::AddLiveVariables(std::set<const Variable*>& set) {
for (auto& current : lookup_) {
if (current.second->IsVariable()) {
set.insert(Variable::cast(current.second));
}
}
}
void Scope::Print() {
std::cout << "scope #" << std::to_string(scope_number_) << "\n";
for (auto& i : lookup_) {
std::cout << i.first << ": " << i.second << "\n";
}
}
Scope::Activator::Activator(Scope* scope) : scope_(scope) {
scope->GetScopeChain().PushScope(scope);
}
Scope::Activator::~Activator() { scope_->GetScopeChain().PopScope(); }
} // namespace torque
} // namespace internal
} // namespace v8