/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLGpuCommandBuffer.h"
#include "GrFixedClip.h"
#include "GrRenderTargetPriv.h"
void GrGLGpuRTCommandBuffer::begin() {
if (GrLoadOp::kClear == fColorLoadAndStoreInfo.fLoadOp) {
fGpu->clear(GrFixedClip::Disabled(), fColorLoadAndStoreInfo.fClearColor,
fRenderTarget, fOrigin);
}
if (GrLoadOp::kClear == fStencilLoadAndStoreInfo.fLoadOp) {
GrStencilAttachment* sb = fRenderTarget->renderTargetPriv().getStencilAttachment();
if (sb && (sb->isDirty() || fRenderTarget->alwaysClearStencil())) {
fGpu->clearStencil(fRenderTarget, 0x0);
}
}
}
void GrGLGpuRTCommandBuffer::set(GrRenderTarget* rt, GrSurfaceOrigin origin,
const GrGpuRTCommandBuffer::LoadAndStoreInfo& colorInfo,
const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo& stencilInfo) {
SkASSERT(fGpu);
SkASSERT(!fRenderTarget);
SkASSERT(fGpu == rt->getContext()->contextPriv().getGpu());
this->INHERITED::set(rt, origin);
fColorLoadAndStoreInfo = colorInfo;
fStencilLoadAndStoreInfo = stencilInfo;
}