/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrSimpleTextureEffect.fp; do not modify.
**************************************************************************************************/
#include "GrSimpleTextureEffect.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "GrTexture.h"
#include "SkSLCPP.h"
#include "SkSLUtil.h"
class GrGLSLSimpleTextureEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLSimpleTextureEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrSimpleTextureEffect& _outer = args.fFp.cast<GrSimpleTextureEffect>();
(void)_outer;
auto matrix = _outer.matrix();
(void)matrix;
SkString sk_TransformedCoords2D_0 = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]);
fragBuilder->codeAppendf(
"%s = %s * texture(%s, %s).%s;\n", args.fOutputColor, args.fInputColor,
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
sk_TransformedCoords2D_0.c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str());
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {}
};
GrGLSLFragmentProcessor* GrSimpleTextureEffect::onCreateGLSLInstance() const {
return new GrGLSLSimpleTextureEffect();
}
void GrSimpleTextureEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrSimpleTextureEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrSimpleTextureEffect& that = other.cast<GrSimpleTextureEffect>();
(void)that;
if (fImage != that.fImage) return false;
if (fMatrix != that.fMatrix) return false;
return true;
}
GrSimpleTextureEffect::GrSimpleTextureEffect(const GrSimpleTextureEffect& src)
: INHERITED(kGrSimpleTextureEffect_ClassID, src.optimizationFlags())
, fImage(src.fImage)
, fMatrix(src.fMatrix)
, fImageCoordTransform(src.fImageCoordTransform) {
this->setTextureSamplerCnt(1);
this->addCoordTransform(&fImageCoordTransform);
}
std::unique_ptr<GrFragmentProcessor> GrSimpleTextureEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrSimpleTextureEffect(*this));
}
const GrFragmentProcessor::TextureSampler& GrSimpleTextureEffect::onTextureSampler(
int index) const {
return IthTextureSampler(index, fImage);
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSimpleTextureEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrSimpleTextureEffect::TestCreate(
GrProcessorTestData* testData) {
int texIdx = testData->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
: GrProcessorUnitTest::kAlphaTextureIdx;
GrSamplerState::WrapMode wrapModes[2];
GrTest::TestWrapModes(testData->fRandom, wrapModes);
if (!testData->caps()->npotTextureTileSupport()) {
// Performing repeat sampling on npot textures will cause asserts on HW
// that lacks support.
wrapModes[0] = GrSamplerState::WrapMode::kClamp;
wrapModes[1] = GrSamplerState::WrapMode::kClamp;
}
GrSamplerState params(wrapModes, testData->fRandom->nextBool()
? GrSamplerState::Filter::kBilerp
: GrSamplerState::Filter::kNearest);
const SkMatrix& matrix = GrTest::TestMatrix(testData->fRandom);
return GrSimpleTextureEffect::Make(testData->textureProxy(texIdx), matrix, params);
}
#endif