/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkLiteDL.h"
#include "SkLiteRecorder.h"
#include "SkSurface.h"
SkLiteRecorder::SkLiteRecorder()
: INHERITED(1, 1)
, fDL(nullptr) {}
void SkLiteRecorder::reset(SkLiteDL* dl, const SkIRect& bounds) {
this->resetCanvas(bounds.right(), bounds.bottom());
fDL = dl;
}
sk_sp<SkSurface> SkLiteRecorder::onNewSurface(const SkImageInfo&, const SkSurfaceProps&) {
return nullptr;
}
void SkLiteRecorder::onFlush() { fDL->flush(); }
void SkLiteRecorder::willSave() { fDL->save(); }
SkCanvas::SaveLayerStrategy SkLiteRecorder::getSaveLayerStrategy(const SaveLayerRec& rec) {
fDL->saveLayer(rec.fBounds, rec.fPaint, rec.fBackdrop, rec.fClipMask, rec.fClipMatrix,
rec.fSaveLayerFlags);
return SkCanvas::kNoLayer_SaveLayerStrategy;
}
bool SkLiteRecorder::onDoSaveBehind(const SkRect* subset) {
fDL->saveBehind(subset);
return false;
}
void SkLiteRecorder::willRestore() { fDL->restore(); }
void SkLiteRecorder::didConcat (const SkMatrix& matrix) { fDL-> concat(matrix); }
void SkLiteRecorder::didSetMatrix(const SkMatrix& matrix) { fDL->setMatrix(matrix); }
void SkLiteRecorder::didTranslate(SkScalar dx, SkScalar dy) { fDL->translate(dx, dy); }
void SkLiteRecorder::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle style) {
fDL->clipRect(rect, op, style==kSoft_ClipEdgeStyle);
this->INHERITED::onClipRect(rect, op, style);
}
void SkLiteRecorder::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle style) {
fDL->clipRRect(rrect, op, style==kSoft_ClipEdgeStyle);
this->INHERITED::onClipRRect(rrect, op, style);
}
void SkLiteRecorder::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle style) {
fDL->clipPath(path, op, style==kSoft_ClipEdgeStyle);
this->INHERITED::onClipPath(path, op, style);
}
void SkLiteRecorder::onClipRegion(const SkRegion& region, SkClipOp op) {
fDL->clipRegion(region, op);
this->INHERITED::onClipRegion(region, op);
}
void SkLiteRecorder::onDrawPaint(const SkPaint& paint) {
fDL->drawPaint(paint);
}
void SkLiteRecorder::onDrawPath(const SkPath& path, const SkPaint& paint) {
fDL->drawPath(path, paint);
}
void SkLiteRecorder::onDrawRect(const SkRect& rect, const SkPaint& paint) {
fDL->drawRect(rect, paint);
}
void SkLiteRecorder::onDrawEdgeAARect(const SkRect& rect, SkCanvas::QuadAAFlags aa, SkColor color,
SkBlendMode mode) {
fDL->drawEdgeAARect(rect, aa, color, mode);
}
void SkLiteRecorder::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
fDL->drawRegion(region, paint);
}
void SkLiteRecorder::onDrawOval(const SkRect& oval, const SkPaint& paint) {
fDL->drawOval(oval, paint);
}
void SkLiteRecorder::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
bool useCenter, const SkPaint& paint) {
fDL->drawArc(oval, startAngle, sweepAngle, useCenter, paint);
}
void SkLiteRecorder::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
fDL->drawRRect(rrect, paint);
}
void SkLiteRecorder::onDrawDRRect(const SkRRect& out, const SkRRect& in, const SkPaint& paint) {
fDL->drawDRRect(out, in, paint);
}
void SkLiteRecorder::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
fDL->drawDrawable(drawable, matrix);
}
void SkLiteRecorder::onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) {
fDL->drawPicture(picture, matrix, paint);
}
void SkLiteRecorder::onDrawAnnotation(const SkRect& rect, const char key[], SkData* val) {
fDL->drawAnnotation(rect, key, val);
}
void SkLiteRecorder::onDrawTextBlob(const SkTextBlob* blob,
SkScalar x, SkScalar y,
const SkPaint& paint) {
fDL->drawTextBlob(blob, x,y, paint);
}
void SkLiteRecorder::onDrawBitmap(const SkBitmap& bm,
SkScalar x, SkScalar y,
const SkPaint* paint) {
fDL->drawImage(SkImage::MakeFromBitmap(bm), x,y, paint);
}
void SkLiteRecorder::onDrawBitmapNine(const SkBitmap& bm,
const SkIRect& center, const SkRect& dst,
const SkPaint* paint) {
fDL->drawImageNine(SkImage::MakeFromBitmap(bm), center, dst, paint);
}
void SkLiteRecorder::onDrawBitmapRect(const SkBitmap& bm,
const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
fDL->drawImageRect(SkImage::MakeFromBitmap(bm), src, dst, paint, constraint);
}
void SkLiteRecorder::onDrawBitmapLattice(const SkBitmap& bm,
const SkCanvas::Lattice& lattice, const SkRect& dst,
const SkPaint* paint) {
fDL->drawImageLattice(SkImage::MakeFromBitmap(bm), lattice, dst, paint);
}
void SkLiteRecorder::onDrawImage(const SkImage* img,
SkScalar x, SkScalar y,
const SkPaint* paint) {
fDL->drawImage(sk_ref_sp(img), x,y, paint);
}
void SkLiteRecorder::onDrawImageNine(const SkImage* img,
const SkIRect& center, const SkRect& dst,
const SkPaint* paint) {
fDL->drawImageNine(sk_ref_sp(img), center, dst, paint);
}
void SkLiteRecorder::onDrawImageRect(const SkImage* img,
const SkRect* src, const SkRect& dst,
const SkPaint* paint, SrcRectConstraint constraint) {
fDL->drawImageRect(sk_ref_sp(img), src, dst, paint, constraint);
}
void SkLiteRecorder::onDrawImageLattice(const SkImage* img,
const SkCanvas::Lattice& lattice, const SkRect& dst,
const SkPaint* paint) {
fDL->drawImageLattice(sk_ref_sp(img), lattice, dst, paint);
}
void SkLiteRecorder::onDrawImageSet(const ImageSetEntry set[], int count,
SkFilterQuality filterQuality, SkBlendMode mode) {
fDL->drawImageSet(set, count, filterQuality, mode);
}
void SkLiteRecorder::onDrawPatch(const SkPoint cubics[12],
const SkColor colors[4], const SkPoint texCoords[4],
SkBlendMode bmode, const SkPaint& paint) {
fDL->drawPatch(cubics, colors, texCoords, bmode, paint);
}
void SkLiteRecorder::onDrawPoints(SkCanvas::PointMode mode,
size_t count, const SkPoint pts[],
const SkPaint& paint) {
fDL->drawPoints(mode, count, pts, paint);
}
void SkLiteRecorder::onDrawVerticesObject(const SkVertices* vertices,
const SkVertices::Bone bones[], int boneCount,
SkBlendMode mode, const SkPaint& paint) {
fDL->drawVertices(vertices, bones, boneCount, mode, paint);
}
void SkLiteRecorder::onDrawAtlas(const SkImage* atlas,
const SkRSXform xforms[],
const SkRect texs[],
const SkColor colors[],
int count,
SkBlendMode bmode,
const SkRect* cull,
const SkPaint* paint) {
fDL->drawAtlas(atlas, xforms, texs, colors, count, bmode, cull, paint);
}
void SkLiteRecorder::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
fDL->drawShadowRec(path, rec);
}