/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSurface_Compute_DEFINED
#define SkSurface_Compute_DEFINED
//
// for now make sure it's defined
//
#if !defined(SK_SUPPORT_GPU_COMPUTE)
#define SK_SUPPORT_GPU_COMPUTE 1
#endif
//
//
//
#if SK_SUPPORT_GPU_COMPUTE
//
//
//
#include "SkSurface_Base.h"
#include "GrContext.h"
#include "SkRefCnt.h"
// Yuqian: It doesn't seem right to me for SkSurface_Compute to depend on SkWindow.
// Maybe we should move MakeComputeBackedSurface(from SkWindow) to SkWindow.cpp.
// #include "SkWindow.h"
//
//
//
#include "SkContext_Compute.h"
//
//
//
//
//
//
class SkSurface_Compute : public SkSurface_Base
{
public:
SkSurface_Compute(sk_sp<SkContext_Compute> compute,
int const width, int const height);
~SkSurface_Compute();
//
//
//
SkCanvas* onNewCanvas() override;
sk_sp<SkSurface> onNewSurface(const SkImageInfo&) override;
sk_sp<SkImage> onNewImageSnapshot() override;
void onCopyOnWrite(ContentChangeMode) override;
//
//
//
// static sk_sp<SkSurface> MakeComputeBackedSurface(SkWindow * const window,
// const SkWindow::AttachmentInfo & attachmentInfo,
// GrGLInterface const * const grInterface,
// GrContext * const grContext,
// sk_sp<SkContext_Compute> compute);
// //
//
//
private:
typedef SkSurface_Base INHERITED;
//
//
//
sk_sp<SkBaseDevice> device;
//
//
//
sk_sp<SkContext_Compute> compute;
//
//
//
};
//
//
//
#endif
//
//
//
#endif