// CanvasPath methods, which all take an SkPath object as the first param
function arc(skpath, x, y, radius, startAngle, endAngle, ccw) {
// As per https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-arc
// arc is essentially a simpler version of ellipse.
ellipse(skpath, x, y, radius, radius, 0, startAngle, endAngle, ccw);
}
function arcTo(skpath, x1, y1, x2, y2, radius) {
if (!allAreFinite([x1, y1, x2, y2, radius])) {
return;
}
if (radius < 0) {
throw 'radii cannot be negative';
}
if (skpath.isEmpty()) {
skpath.moveTo(x1, y1);
}
skpath.arcTo(x1, y1, x2, y2, radius);
}
function bezierCurveTo(skpath, cp1x, cp1y, cp2x, cp2y, x, y) {
if (!allAreFinite([cp1x, cp1y, cp2x, cp2y, x, y])) {
return;
}
if (skpath.isEmpty()) {
skpath.moveTo(cp1x, cp1y);
}
skpath.cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
}
function closePath(skpath) {
if (skpath.isEmpty()) {
return;
}
// Check to see if we are not just a single point
var bounds = skpath.getBounds();
if ((bounds.fBottom - bounds.fTop) || (bounds.fRight - bounds.fLeft)) {
skpath.close();
}
}
function _ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle) {
var sweepDegrees = radiansToDegrees(endAngle - startAngle);
var startDegrees = radiansToDegrees(startAngle);
var oval = CanvasKit.LTRBRect(x - radiusX, y - radiusY, x + radiusX, y + radiusY);
// draw in 2 180 degree segments because trying to draw all 360 degrees at once
// draws nothing.
if (almostEqual(Math.abs(sweepDegrees), 360)) {
var halfSweep = sweepDegrees/2;
skpath.arcTo(oval, startDegrees, halfSweep, false);
skpath.arcTo(oval, startDegrees + halfSweep, halfSweep, false);
return;
}
skpath.arcTo(oval, startDegrees, sweepDegrees, false);
}
function ellipse(skpath, x, y, radiusX, radiusY, rotation,
startAngle, endAngle, ccw) {
if (!allAreFinite([x, y, radiusX, radiusY, rotation, startAngle, endAngle])) {
return;
}
if (radiusX < 0 || radiusY < 0) {
throw 'radii cannot be negative';
}
// based off of CanonicalizeAngle in Chrome
var tao = 2 * Math.PI;
var newStartAngle = startAngle % tao;
if (newStartAngle < 0) {
newStartAngle += tao;
}
var delta = newStartAngle - startAngle;
startAngle = newStartAngle;
endAngle += delta;
// Based off of AdjustEndAngle in Chrome.
if (!ccw && (endAngle - startAngle) >= tao) {
// Draw complete ellipse
endAngle = startAngle + tao;
} else if (ccw && (startAngle - endAngle) >= tao) {
// Draw complete ellipse
endAngle = startAngle - tao;
} else if (!ccw && startAngle > endAngle) {
endAngle = startAngle + (tao - (startAngle - endAngle) % tao);
} else if (ccw && startAngle < endAngle) {
endAngle = startAngle - (tao - (endAngle - startAngle) % tao);
}
// Based off of Chrome's implementation in
// https://cs.chromium.org/chromium/src/third_party/blink/renderer/platform/graphics/path.cc
// of note, can't use addArc or addOval because they close the arc, which
// the spec says not to do (unless the user explicitly calls closePath).
// This throws off points being in/out of the arc.
if (!rotation) {
_ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle);
return;
}
var rotated = CanvasKit.SkMatrix.rotated(rotation, x, y);
var rotatedInvert = CanvasKit.SkMatrix.rotated(-rotation, x, y);
skpath.transform(rotatedInvert);
_ellipseHelper(skpath, x, y, radiusX, radiusY, startAngle, endAngle);
skpath.transform(rotated);
}
function lineTo(skpath, x, y) {
if (!allAreFinite([x, y])) {
return;
}
// A lineTo without a previous point has a moveTo inserted before it
if (skpath.isEmpty()) {
skpath.moveTo(x, y);
}
skpath.lineTo(x, y);
}
function moveTo(skpath, x, y) {
if (!allAreFinite([x, y])) {
return;
}
skpath.moveTo(x, y);
}
function quadraticCurveTo(skpath, cpx, cpy, x, y) {
if (!allAreFinite([cpx, cpy, x, y])) {
return;
}
if (skpath.isEmpty()) {
skpath.moveTo(cpx, cpy);
}
skpath.quadTo(cpx, cpy, x, y);
}
function rect(skpath, x, y, width, height) {
if (!allAreFinite([x, y, width, height])) {
return;
}
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-rect
skpath.addRect(x, y, x+width, y+height);
}
function Path2D(path) {
this._path = null;
if (typeof path === 'string') {
this._path = CanvasKit.MakePathFromSVGString(path);
} else if (path && path._getPath) {
this._path = path._getPath().copy();
} else {
this._path = new CanvasKit.SkPath();
}
this._getPath = function() {
return this._path;
}
this.addPath = function(path2d, transform) {
if (!transform) {
transform = {
'a': 1, 'c': 0, 'e': 0,
'b': 0, 'd': 1, 'f': 0,
};
}
this._path.addPath(path2d._getPath(), [transform.a, transform.c, transform.e,
transform.b, transform.d, transform.f]);
}
this.arc = function(x, y, radius, startAngle, endAngle, ccw) {
arc(this._path, x, y, radius, startAngle, endAngle, ccw);
}
this.arcTo = function(x1, y1, x2, y2, radius) {
arcTo(this._path, x1, y1, x2, y2, radius);
}
this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
bezierCurveTo(this._path, cp1x, cp1y, cp2x, cp2y, x, y);
}
this.closePath = function() {
closePath(this._path);
}
this.ellipse = function(x, y, radiusX, radiusY, rotation,
startAngle, endAngle, ccw) {
ellipse(this._path, x, y, radiusX, radiusY, rotation,
startAngle, endAngle, ccw);
}
this.lineTo = function(x, y) {
lineTo(this._path, x, y);
}
this.moveTo = function(x, y) {
moveTo(this._path, x, y);
}
this.quadraticCurveTo = function(cpx, cpy, x, y) {
quadraticCurveTo(this._path, cpx, cpy, x, y);
}
this.rect = function(x, y, width, height) {
rect(this._path, x, y, width, height);
}
}