/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkArenaAlloc.h"
#include "SkColorShader.h"
#include "SkColorSpace.h"
#include "SkColorSpacePriv.h"
#include "SkColorSpaceXformSteps.h"
#include "SkRasterPipeline.h"
#include "SkReadBuffer.h"
#include "SkUtils.h"
SkColorShader::SkColorShader(SkColor c) : fColor(c) {}
bool SkColorShader::isOpaque() const {
return SkColorGetA(fColor) == 255;
}
sk_sp<SkFlattenable> SkColorShader::CreateProc(SkReadBuffer& buffer) {
return sk_make_sp<SkColorShader>(buffer.readColor());
}
void SkColorShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeColor(fColor);
}
SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
if (info) {
if (info->fColors && info->fColorCount >= 1) {
info->fColors[0] = fColor;
}
info->fColorCount = 1;
info->fTileMode = SkShader::kRepeat_TileMode;
}
return kColor_GradientType;
}
SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space)
: fColorSpace(std::move(space))
, fColor(color)
{}
sk_sp<SkFlattenable> SkColor4Shader::CreateProc(SkReadBuffer& buffer) {
SkColor4f color;
sk_sp<SkColorSpace> colorSpace;
buffer.readColor4f(&color);
if (buffer.readBool()) {
sk_sp<SkData> data = buffer.readByteArrayAsData();
colorSpace = data ? SkColorSpace::Deserialize(data->data(), data->size()) : nullptr;
}
return SkShader::MakeColorShader(color, std::move(colorSpace));
}
void SkColor4Shader::flatten(SkWriteBuffer& buffer) const {
buffer.writeColor4f(fColor);
sk_sp<SkData> colorSpaceData = fColorSpace ? fColorSpace->serialize() : nullptr;
if (colorSpaceData) {
buffer.writeBool(true);
buffer.writeDataAsByteArray(colorSpaceData.get());
} else {
buffer.writeBool(false);
}
}
sk_sp<SkShader> SkColor4Shader::onMakeColorSpace(SkColorSpaceXformer* xformer) const {
SkColor4f color = fColor;
SkColorSpaceXformSteps(fColorSpace.get(), kUnpremul_SkAlphaType,
xformer->dst().get(), kUnpremul_SkAlphaType).apply(color.vec());
return SkShader::MakeColorShader(color.toSkColor());
}
sk_sp<SkShader> SkShader::MakeColorShader(const SkColor4f& color, sk_sp<SkColorSpace> space) {
if (!SkScalarsAreFinite(color.vec(), 4)) {
return nullptr;
}
return sk_make_sp<SkColor4Shader>(color, std::move(space));
}
bool SkColorShader::onAppendStages(const StageRec& rec) const {
SkColor4f color = SkColor4f::FromColor(fColor);
SkColorSpaceXformSteps(sk_srgb_singleton(), kUnpremul_SkAlphaType,
rec.fDstCS, kUnpremul_SkAlphaType).apply(color.vec());
rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec());
return true;
}
bool SkColor4Shader::onAppendStages(const StageRec& rec) const {
SkColor4f color = fColor;
SkColorSpaceXformSteps(fColorSpace.get(), kUnpremul_SkAlphaType,
rec.fDstCS, kUnpremul_SkAlphaType).apply(color.vec());
rec.fPipeline->append_constant_color(rec.fAlloc, color.premul().vec());
return true;
}
#if SK_SUPPORT_GPU
#include "GrColorSpaceInfo.h"
#include "GrColorSpaceXform.h"
#include "SkGr.h"
#include "effects/GrConstColorProcessor.h"
std::unique_ptr<GrFragmentProcessor> SkColorShader::asFragmentProcessor(
const GrFPArgs& args) const {
SkPMColor4f color = SkColorToPMColor4f(fColor, *args.fDstColorSpaceInfo);
return GrConstColorProcessor::Make(color, GrConstColorProcessor::InputMode::kModulateA);
}
std::unique_ptr<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(
const GrFPArgs& args) const {
SkColorSpaceXformSteps steps{ fColorSpace.get(), kUnpremul_SkAlphaType,
args.fDstColorSpaceInfo->colorSpace(), kUnpremul_SkAlphaType };
SkColor4f color = fColor;
steps.apply(color.vec());
return GrConstColorProcessor::Make(color.premul(),
GrConstColorProcessor::InputMode::kModulateA);
}
#endif