/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkGpuCommandBuffer_DEFINED
#define GrVkGpuCommandBuffer_DEFINED
#include "GrGpuCommandBuffer.h"
#include "GrColor.h"
#include "GrMesh.h"
#include "GrTypes.h"
#include "GrVkPipelineState.h"
#include "vk/GrVkTypes.h"
class GrVkGpu;
class GrVkImage;
class GrVkRenderPass;
class GrVkRenderTarget;
class GrVkSecondaryCommandBuffer;
class GrVkGpuTextureCommandBuffer : public GrGpuTextureCommandBuffer {
public:
GrVkGpuTextureCommandBuffer(GrVkGpu* gpu) : fGpu(gpu) {}
~GrVkGpuTextureCommandBuffer() override;
void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect,
const SkIPoint& dstPoint) override;
void insertEventMarker(const char*) override;
void reset() {
fCopies.reset();
fTexture = nullptr;
}
void submit();
private:
struct CopyInfo {
CopyInfo(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect,
const SkIPoint& dstPoint)
: fSrc(sk_ref_sp(src)), fSrcOrigin(srcOrigin), fSrcRect(srcRect), fDstPoint(dstPoint) {}
sk_sp<GrSurface> fSrc;
GrSurfaceOrigin fSrcOrigin;
SkIRect fSrcRect;
SkIPoint fDstPoint;
};
GrVkGpu* fGpu;
SkTArray<CopyInfo> fCopies;
typedef GrGpuTextureCommandBuffer INHERITED;
};
class GrVkGpuRTCommandBuffer : public GrGpuRTCommandBuffer, private GrMesh::SendToGpuImpl {
public:
GrVkGpuRTCommandBuffer(GrVkGpu*);
~GrVkGpuRTCommandBuffer() override;
void begin() override { }
void end() override;
void discard() override;
void insertEventMarker(const char*) override;
void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override;
void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect,
const SkIPoint& dstPoint) override;
void executeDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) override;
void set(GrRenderTarget*, GrSurfaceOrigin,
const GrGpuRTCommandBuffer::LoadAndStoreInfo&,
const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo&);
void reset();
void submit();
private:
void init();
// Called instead of init when we are drawing to a render target that already wraps a secondary
// command buffer.
void initWrapped();
bool wrapsSecondaryCommandBuffer() const;
GrGpu* gpu() override;
// Bind vertex and index buffers
void bindGeometry(const GrGpuBuffer* indexBuffer,
const GrGpuBuffer* vertexBuffer,
const GrGpuBuffer* instanceBuffer);
GrVkPipelineState* prepareDrawState(const GrPrimitiveProcessor&,
const GrPipeline&,
const GrPipeline::FixedDynamicState*,
const GrPipeline::DynamicStateArrays*,
GrPrimitiveType);
void onDraw(const GrPrimitiveProcessor&,
const GrPipeline&,
const GrPipeline::FixedDynamicState*,
const GrPipeline::DynamicStateArrays*,
const GrMesh[],
int meshCount,
const SkRect& bounds) override;
// GrMesh::SendToGpuImpl methods. These issue the actual Vulkan draw commands.
// Marked final as a hint to the compiler to not use virtual dispatch.
void sendMeshToGpu(GrPrimitiveType primType, const GrBuffer* vertexBuffer, int vertexCount,
int baseVertex) final {
this->sendInstancedMeshToGpu(primType, vertexBuffer, vertexCount, baseVertex, nullptr, 1,
0);
}
void sendIndexedMeshToGpu(GrPrimitiveType primType, const GrBuffer* indexBuffer, int indexCount,
int baseIndex, uint16_t /*minIndexValue*/, uint16_t /*maxIndexValue*/,
const GrBuffer* vertexBuffer, int baseVertex,
GrPrimitiveRestart restart) final {
SkASSERT(restart == GrPrimitiveRestart::kNo);
this->sendIndexedInstancedMeshToGpu(primType, indexBuffer, indexCount, baseIndex,
vertexBuffer, baseVertex, nullptr, 1, 0,
GrPrimitiveRestart::kNo);
}
void sendInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* vertexBuffer, int vertexCount,
int baseVertex, const GrBuffer* instanceBuffer, int instanceCount,
int baseInstance) final;
void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount,
int baseIndex, const GrBuffer* vertexBuffer, int baseVertex,
const GrBuffer* instanceBuffer, int instanceCount,
int baseInstance, GrPrimitiveRestart) final;
void onClear(const GrFixedClip&, const SkPMColor4f& color) override;
void onClearStencilClip(const GrFixedClip&, bool insideStencilMask) override;
void addAdditionalCommandBuffer();
void addAdditionalRenderPass();
struct InlineUploadInfo {
InlineUploadInfo(GrOpFlushState* state, const GrDeferredTextureUploadFn& upload)
: fFlushState(state), fUpload(upload) {}
GrOpFlushState* fFlushState;
GrDeferredTextureUploadFn fUpload;
};
struct CopyInfo {
CopyInfo(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect,
const SkIPoint& dstPoint, bool shouldDiscardDst)
: fSrc(sk_ref_sp(src))
, fSrcOrigin(srcOrigin)
, fSrcRect(srcRect)
, fDstPoint(dstPoint)
, fShouldDiscardDst(shouldDiscardDst) {}
sk_sp<GrSurface> fSrc;
GrSurfaceOrigin fSrcOrigin;
SkIRect fSrcRect;
SkIPoint fDstPoint;
bool fShouldDiscardDst;
};
enum class LoadStoreState {
kUnknown,
kStartsWithClear,
kStartsWithDiscard,
kLoadAndStore,
};
struct CommandBufferInfo {
const GrVkRenderPass* fRenderPass;
SkTArray<GrVkSecondaryCommandBuffer*> fCommandBuffers;
VkClearValue fColorClearValue;
SkRect fBounds;
bool fIsEmpty = true;
LoadStoreState fLoadStoreState = LoadStoreState::kUnknown;
// The PreDrawUploads and PreCopies are sent to the GPU before submitting the secondary
// command buffer.
SkTArray<InlineUploadInfo> fPreDrawUploads;
SkTArray<CopyInfo> fPreCopies;
// Array of images that will be sampled and thus need to be transfered to sampled layout
// before submitting the secondary command buffers. This must happen after we do any predraw
// uploads or copies.
SkTArray<sk_sp<GrVkTexture>> fSampledTextures;
GrVkSecondaryCommandBuffer* currentCmdBuf() {
return fCommandBuffers.back();
}
};
SkTArray<CommandBufferInfo> fCommandBufferInfos;
int fCurrentCmdInfo;
GrVkGpu* fGpu;
VkAttachmentLoadOp fVkColorLoadOp;
VkAttachmentStoreOp fVkColorStoreOp;
VkAttachmentLoadOp fVkStencilLoadOp;
VkAttachmentStoreOp fVkStencilStoreOp;
SkPMColor4f fClearColor;
GrVkPipelineState* fLastPipelineState;
typedef GrGpuRTCommandBuffer INHERITED;
};
#endif