/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkAMDMemoryAllocator_DEFINED
#define GrVkAMDMemoryAllocator_DEFINED
#include "vk/GrVkMemoryAllocator.h"
#include "GrVulkanMemoryAllocator.h"
struct GrVkInterface;
class GrVkAMDMemoryAllocator : public GrVkMemoryAllocator {
public:
GrVkAMDMemoryAllocator(VkPhysicalDevice physicalDevice, VkDevice device,
sk_sp<const GrVkInterface> interface);
~GrVkAMDMemoryAllocator() override;
bool allocateMemoryForImage(VkImage image, AllocationPropertyFlags flags, GrVkBackendMemory*) override;
bool allocateMemoryForBuffer(VkBuffer buffer, BufferUsage usage,
AllocationPropertyFlags flags, GrVkBackendMemory*) override;
void freeMemory(const GrVkBackendMemory&) override;
void getAllocInfo(const GrVkBackendMemory&, GrVkAlloc*) const override;
void* mapMemory(const GrVkBackendMemory&) override;
void unmapMemory(const GrVkBackendMemory&) override;
void flushMappedMemory(const GrVkBackendMemory&, VkDeviceSize offset,
VkDeviceSize size) override;
void invalidateMappedMemory(const GrVkBackendMemory&, VkDeviceSize offset,
VkDeviceSize size) override;
uint64_t totalUsedMemory() const override;
uint64_t totalAllocatedMemory() const override;
private:
VmaAllocator fAllocator;
// If a future version of the AMD allocator has helper functions for flushing and invalidating
// memory, then we won't need to save the GrVkInterface here since we won't need to make direct
// vulkan calls.
sk_sp<const GrVkInterface> fInterface;
VkDevice fDevice;
typedef GrVkMemoryAllocator INHERITED;
};
#endif