/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrStencilPathOp.h"
#include "GrGpu.h"
#include "GrMemoryPool.h"
#include "GrOpFlushState.h"
#include "GrRecordingContext.h"
#include "GrRecordingContextPriv.h"
#include "GrRenderTargetPriv.h"
std::unique_ptr<GrOp> GrStencilPathOp::Make(GrRecordingContext* context,
const SkMatrix& viewMatrix,
bool useHWAA,
GrPathRendering::FillType fillType,
bool hasStencilClip,
const GrScissorState& scissor,
const GrPath* path) {
GrOpMemoryPool* pool = context->priv().opMemoryPool();
return pool->allocate<GrStencilPathOp>(viewMatrix, useHWAA, fillType,
hasStencilClip, scissor, path);
}
void GrStencilPathOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
GrRenderTarget* rt = state->drawOpArgs().renderTarget();
SkASSERT(rt);
int numStencilBits = rt->renderTargetPriv().numStencilBits();
GrStencilSettings stencil(GrPathRendering::GetStencilPassSettings(fFillType),
fHasStencilClip, numStencilBits);
GrPathRendering::StencilPathArgs args(fUseHWAA, state->drawOpArgs().fProxy,
&fViewMatrix, &fScissor, &stencil);
state->gpu()->pathRendering()->stencilPath(args, fPath.get());
}