/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMtlPipelineStateDataManager_DEFINED
#define GrMtlPipelineStateDataManager_DEFINED
#include "glsl/GrGLSLProgramDataManager.h"
#include "GrMtlUniformHandler.h"
#include "SkAutoMalloc.h"
class GrMtlBuffer;
class GrMtlGpu;
class GrMtlPipelineStateDataManager : public GrGLSLProgramDataManager {
public:
typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
GrMtlPipelineStateDataManager(const UniformInfoArray&,
uint32_t geometryUniformSize,
uint32_t fragmentUniformSize);
void set1i(UniformHandle, int32_t) const override;
void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
void set1f(UniformHandle, float v0) const override;
void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
void set2i(UniformHandle, int32_t, int32_t) const override;
void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
void set2f(UniformHandle, float, float) const override;
void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
void set3f(UniformHandle, float, float, float) const override;
void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
void set4f(UniformHandle, float, float, float, float) const override;
void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
// matrices are column-major, the first two upload a single matrix, the latter two upload
// arrayCount matrices into a uniform array.
void setMatrix2f(UniformHandle, const float matrix[]) const override;
void setMatrix3f(UniformHandle, const float matrix[]) const override;
void setMatrix4f(UniformHandle, const float matrix[]) const override;
void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
// for nvpr only
void setPathFragmentInputTransform(VaryingHandle u, int components,
const SkMatrix& matrix) const override {
SK_ABORT("Only supported in NVPR, which is not in Metal");
}
void uploadUniformBuffers(GrMtlGpu* gpu,
GrMtlBuffer* geometryBuffer,
GrMtlBuffer* fragmentBuffer) const;
private:
struct Uniform {
uint32_t fBinding;
uint32_t fOffset;
SkDEBUGCODE(
GrSLType fType;
int fArrayCount;
);
};
template<int N> inline void setMatrices(UniformHandle, int arrayCount,
const float matrices[]) const;
void* getBufferPtrAndMarkDirty(const Uniform& uni) const;
uint32_t fGeometryUniformSize;
uint32_t fFragmentUniformSize;
SkTArray<Uniform, true> fUniforms;
mutable SkAutoMalloc fGeometryUniformData;
mutable SkAutoMalloc fFragmentUniformData;
mutable bool fGeometryUniformsDirty;
mutable bool fFragmentUniformsDirty;
};
#endif