/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "glsl/GrGLSLProgramDataManager.h"
#include "SkMatrix.h"
#include "SkMatrix44.h"
void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
float mt[] = {
matrix.get(SkMatrix::kMScaleX),
matrix.get(SkMatrix::kMSkewY),
matrix.get(SkMatrix::kMPersp0),
matrix.get(SkMatrix::kMSkewX),
matrix.get(SkMatrix::kMScaleY),
matrix.get(SkMatrix::kMPersp1),
matrix.get(SkMatrix::kMTransX),
matrix.get(SkMatrix::kMTransY),
matrix.get(SkMatrix::kMPersp2),
};
this->setMatrix3f(u, mt);
}
void GrGLSLProgramDataManager::setSkMatrix44(UniformHandle u, const SkMatrix44& matrix) const {
// TODO: We could skip this temporary buffer if we had direct access to the matrix storage
float m[16];
matrix.asColMajorf(m);
this->setMatrix4f(u, m);
}