/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrRectBlurEffect.fp; do not modify.
**************************************************************************************************/
#include "GrRectBlurEffect.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "GrTexture.h"
#include "SkSLCPP.h"
#include "SkSLUtil.h"
class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor {
public:
GrGLSLRectBlurEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
(void)_outer;
auto rect = _outer.rect();
(void)rect;
auto sigma = _outer.sigma();
(void)sigma;
highPrecision = ((((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) ||
abs(rect.right()) > 16000.0) ||
abs(rect.bottom()) > 16000.0) ||
abs(rect.right() - rect.left()) > 16000.0) ||
abs(rect.bottom() - rect.top()) > 16000.0;
fRectVar =
args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, "rect");
if (!highPrecision) {
fProxyRectHalfVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
kHalf4_GrSLType, "proxyRectHalf");
}
if (highPrecision) {
fProxyRectFloatVar = args.fUniformHandler->addUniform(
kFragment_GrShaderFlag, kFloat4_GrSLType, "proxyRectFloat");
}
fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
"profileSize");
fragBuilder->codeAppendf(
"/* key */ bool highPrecision = %s;\n@if (highPrecision) {\n float2 "
"translatedPos = sk_FragCoord.xy - %s.xy;\n float width = %s.z - %s.x;\n "
"float height = %s.w - %s.y;\n float2 smallDims = float2(width - float(%s), "
"height - float(%s));\n float center = float(2.0 * floor(%s / 2.0 + 0.25) - "
"1.0);\n float2 wh = smallDims - float2(center, center);\n half hcoord = "
"half((abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x) / float(%s));\n half "
"hlookup = texture(%s, float2(float(hcoord), 0.5)).",
(highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str());
fragBuilder->codeAppendf(
"%s.w;\n half vcoord = half((abs(translatedPos.y - 0.5 * height) - 0.5 * wh.y) "
"/ float(%s));\n half vlookup = texture(%s, float2(float(vcoord), 0.5)).%s.w;\n "
" %s = (%s * hlookup) * vlookup;\n} else {\n half2 translatedPos = "
"half2(sk_FragCoord.xy - %s.xy);\n half width = half(%s.z - %s.x);\n half "
"height = half(%s.w - %s.y);\n half2 smallDims = half2(width - %s, height - "
"%s);\n half center = 2.0 * floor(%s / 2.0 + 0.25) - 1.0;\n half2 wh = "
"smallDims - half2(center, center);\n half ",
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fOutputColor, args.fInputColor, args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
args.fUniformHandler->getUniformCStr(fProfileSizeVar));
fragBuilder->codeAppendf(
"hcoord = (abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x) / %s;\n half "
"hlookup = texture(%s, float2(float(hcoord), 0.5)).%s.w;\n half vcoord = "
"(abs(translatedPos.y - 0.5 * height) - 0.5 * wh.y) / %s;\n half vlookup = "
"texture(%s, float2(float(vcoord), 0.5)).%s.w;\n %s = (%s * hlookup) * "
"vlookup;\n}\n",
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
args.fOutputColor, args.fInputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
{ pdman.set4fv(fRectVar, 1, reinterpret_cast<const float*>(&(_outer.rect()))); }
UniformHandle& rect = fRectVar;
(void)rect;
auto sigma = _outer.sigma();
(void)sigma;
GrSurfaceProxy& blurProfileProxy = *_outer.textureSampler(0).proxy();
GrTexture& blurProfile = *blurProfileProxy.peekTexture();
(void)blurProfile;
UniformHandle& proxyRectHalf = fProxyRectHalfVar;
(void)proxyRectHalf;
UniformHandle& proxyRectFloat = fProxyRectFloatVar;
(void)proxyRectFloat;
UniformHandle& profileSize = fProfileSizeVar;
(void)profileSize;
pdman.set1f(profileSize, SkScalarCeilToScalar(6 * sigma));
}
bool highPrecision = false;
UniformHandle fProxyRectHalfVar;
UniformHandle fProxyRectFloatVar;
UniformHandle fProfileSizeVar;
UniformHandle fRectVar;
};
GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLSLRectBlurEffect();
}
void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
(void)that;
if (fRect != that.fRect) return false;
if (fSigma != that.fSigma) return false;
if (fBlurProfile != that.fBlurProfile) return false;
return true;
}
GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
: INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags())
, fRect(src.fRect)
, fSigma(src.fSigma)
, fBlurProfile(src.fBlurProfile) {
this->setTextureSamplerCnt(1);
}
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this));
}
const GrFragmentProcessor::TextureSampler& GrRectBlurEffect::onTextureSampler(int index) const {
return IthTextureSampler(index, fBlurProfile);
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
float sigma = data->fRandom->nextRangeF(3, 8);
float width = data->fRandom->nextRangeF(200, 300);
float height = data->fRandom->nextRangeF(200, 300);
return GrRectBlurEffect::Make(data->proxyProvider(), *data->caps()->shaderCaps(),
SkRect::MakeWH(width, height), sigma);
}
#endif