/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrPremulInputFragmentProcessor.fp; do not modify.
**************************************************************************************************/
#include "GrPremulInputFragmentProcessor.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramBuilder.h"
#include "GrTexture.h"
#include "SkSLCPP.h"
#include "SkSLUtil.h"
class GrGLSLPremulInputFragmentProcessor : public GrGLSLFragmentProcessor {
public:
GrGLSLPremulInputFragmentProcessor() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrPremulInputFragmentProcessor& _outer =
args.fFp.cast<GrPremulInputFragmentProcessor>();
(void)_outer;
fragBuilder->codeAppendf("%s = %s;\n%s.xyz *= %s.w;\n", args.fOutputColor, args.fInputColor,
args.fOutputColor, args.fInputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {}
};
GrGLSLFragmentProcessor* GrPremulInputFragmentProcessor::onCreateGLSLInstance() const {
return new GrGLSLPremulInputFragmentProcessor();
}
void GrPremulInputFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrPremulInputFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const {
const GrPremulInputFragmentProcessor& that = other.cast<GrPremulInputFragmentProcessor>();
(void)that;
return true;
}
GrPremulInputFragmentProcessor::GrPremulInputFragmentProcessor(
const GrPremulInputFragmentProcessor& src)
: INHERITED(kGrPremulInputFragmentProcessor_ClassID, src.optimizationFlags()) {}
std::unique_ptr<GrFragmentProcessor> GrPremulInputFragmentProcessor::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrPremulInputFragmentProcessor(*this));
}