/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrSamplePatternDictionary.h"
bool GrSamplePatternDictionary::LessThan::operator()(
const SkTArray<SkPoint>& a, const SkTArray<SkPoint>& b) const {
if (a.count() != b.count()) {
return a.count() < b.count();
}
for (int i = 0; i < a.count(); ++i) {
// This doesn't have geometric meaning. We just need to define an ordering for std::map.
if (a[i].x() != b[i].x()) {
return a[i].x() < b[i].x();
}
if (a[i].y() != b[i].y()) {
return a[i].y() < b[i].y();
}
}
return false; // Both sample patterns are equal, therefore, "a < b" is false.
}
int GrSamplePatternDictionary::findOrAssignSamplePatternKey(
const SkTArray<SkPoint>& sampleLocations) {
if (std::numeric_limits<int>::max() == fSampleLocationsArray.count()) {
return 0;
}
const auto& insertResult = fSamplePatternKeyMap.insert(
{sampleLocations, fSampleLocationsArray.count()});
if (insertResult.second) {
// This means the "insert" call did not find the pattern in the key map already, and
// therefore an actual insertion took place. (We don't expect to see many unique sample
// patterns.)
const SkTArray<SkPoint>& sampleLocations = insertResult.first->first;
fSampleLocationsArray.push_back(&sampleLocations);
}
return insertResult.first->second; // Return the new sample pattern key.
}