/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrSWMaskHelper.h"
#include "GrProxyProvider.h"
#include "GrRecordingContext.h"
#include "GrRecordingContextPriv.h"
#include "GrShape.h"
#include "GrSurfaceContext.h"
#include "GrTextureProxy.h"
/*
* Convert a boolean operation into a transfer mode code
*/
static SkBlendMode op_to_mode(SkRegion::Op op) {
static const SkBlendMode modeMap[] = {
SkBlendMode::kDstOut, // kDifference_Op
SkBlendMode::kModulate, // kIntersect_Op
SkBlendMode::kSrcOver, // kUnion_Op
SkBlendMode::kXor, // kXOR_Op
SkBlendMode::kClear, // kReverseDifference_Op
SkBlendMode::kSrc, // kReplace_Op
};
return modeMap[op];
}
/**
* Draw a single rect element of the clip stack into the accumulation bitmap
*/
void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, SkRegion::Op op, GrAA aa,
uint8_t alpha) {
SkPaint paint;
paint.setBlendMode(op_to_mode(op));
paint.setAntiAlias(GrAA::kYes == aa);
paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
SkMatrix translatedMatrix = matrix;
translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
fDraw.fMatrix = &translatedMatrix;
fDraw.drawRect(rect, paint);
}
/**
* Draw a single path element of the clip stack into the accumulation bitmap
*/
void GrSWMaskHelper::drawShape(const GrShape& shape, const SkMatrix& matrix, SkRegion::Op op,
GrAA aa, uint8_t alpha) {
SkPaint paint;
paint.setPathEffect(shape.style().refPathEffect());
shape.style().strokeRec().applyToPaint(&paint);
paint.setAntiAlias(GrAA::kYes == aa);
SkMatrix translatedMatrix = matrix;
translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY);
fDraw.fMatrix = &translatedMatrix;
SkPath path;
shape.asPath(&path);
if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
SkASSERT(0xFF == paint.getAlpha());
fDraw.drawPathCoverage(path, paint);
} else {
paint.setBlendMode(op_to_mode(op));
paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
fDraw.drawPath(path, paint);
}
};
bool GrSWMaskHelper::init(const SkIRect& resultBounds) {
// We will need to translate draws so the bound's UL corner is at the origin
fTranslate = {-SkIntToScalar(resultBounds.fLeft), -SkIntToScalar(resultBounds.fTop)};
SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height());
const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(bounds.width(), bounds.height());
if (!fPixels->tryAlloc(bmImageInfo)) {
return false;
}
fPixels->erase(0);
fDraw.fDst = *fPixels;
fRasterClip.setRect(bounds);
fDraw.fRC = &fRasterClip;
return true;
}
sk_sp<GrTextureProxy> GrSWMaskHelper::toTextureProxy(GrRecordingContext* context,
SkBackingFit fit) {
SkImageInfo ii = SkImageInfo::MakeA8(fPixels->width(), fPixels->height());
size_t rowBytes = fPixels->rowBytes();
sk_sp<SkData> data = fPixels->detachPixelsAsData();
if (!data) {
return nullptr;
}
sk_sp<SkImage> img = SkImage::MakeRasterData(ii, std::move(data), rowBytes);
if (!img) {
return nullptr;
}
// TODO: http://skbug.com/8422: Although this fixes http://skbug.com/8351, it seems like these
// should just participate in the normal allocation process and not need the pending IO flag.
auto surfaceFlags = GrInternalSurfaceFlags::kNone;
if (!context->priv().proxyProvider()->renderingDirectly()) {
// In DDL mode, this texture proxy will be instantiated at flush time, therfore it cannot
// have pending IO.
surfaceFlags |= GrInternalSurfaceFlags::kNoPendingIO;
}
auto clearFlag = kNone_GrSurfaceFlags;
// In a WASM build on Firefox, we see warnings like
// WebGL warning: texSubImage2D: This operation requires zeroing texture data. This is slow.
// WebGL warning: texSubImage2D: Texture has not been initialized prior to a partial upload,
// forcing the browser to clear it. This may be slow.
// Setting the initial clear seems to make those warnings go away and offers a substantial
// boost in performance in Firefox. Chrome sees a more modest increase.
#if IS_WEBGL==1
clearFlag = kPerformInitialClear_GrSurfaceFlag;
#endif
return context->priv().proxyProvider()->createTextureProxy(
std::move(img), clearFlag, 1, SkBudgeted::kYes, fit, surfaceFlags);
}