/*
* Copyright 2018 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrCaps.h"
#include "GrGpu.h"
#include "GrPath.h"
#include "GrPathRenderer.h"
#include "GrPathRendering.h"
#include "GrResourceProvider.h"
#include "SkTypes.h"
#include "gl/GrGLGpu.h"
#include "gl/GrGLPathRendering.h"
#include "ops/GrStencilAndCoverPathRenderer.h"
#include "ops/GrStencilPathOp.h"
class GrRecordingContext;
GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrResourceProvider* resourceProvider,
const GrCaps& caps) {
return nullptr;
}
GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu)
: GrPathRendering(gpu)
, fPreallocatedPathCount(0) {}
GrGLPathRendering::~GrGLPathRendering() {}
void GrGLPathRendering::disconnect(GrGpu::DisconnectType) {}
void GrGLPathRendering::resetContext() {}
void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint, GrGLint,
GrGLenum, GrGLint,
const SkMatrix&) {}
void GrGLPathRendering::setProjectionMatrix(const SkMatrix&, const SkISize&, GrSurfaceOrigin) {}
sk_sp<GrPath> GrGLPathRendering::createPath(const SkPath&, const GrStyle&) { return nullptr; }
void GrGLPathRendering::onDrawPath(GrRenderTarget*, GrSurfaceOrigin,
const GrPrimitiveProcessor&,
const GrPipeline&,
const GrPipeline::FixedDynamicState&,
const GrStencilSettings&,
const GrPath*) {}
void GrGLPathRendering::onStencilPath(const StencilPathArgs&, const GrPath*) {}
std::unique_ptr<GrOp> GrStencilPathOp::Make(GrRecordingContext*,
const SkMatrix&,
bool,
GrPathRendering::FillType,
bool,
const GrScissorState&,
const GrPath*) { return nullptr; }
void GrPath::ComputeKey(const GrShape&, GrUniqueKey*, bool*) {}