/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpu.h"
#include "GrPathRendering.h"
#include "GrRenderTarget.h"
#include "SkDescriptor.h"
#include "SkScalerContext.h"
#include "SkGlyph.h"
#include "SkMatrix.h"
#include "SkTypeface.h"
const GrUserStencilSettings& GrPathRendering::GetStencilPassSettings(FillType fill) {
switch (fill) {
default:
SK_ABORT("Unexpected path fill.");
case GrPathRendering::kWinding_FillType: {
constexpr static GrUserStencilSettings kWindingStencilPass(
GrUserStencilSettings::StaticInit<
0xffff,
GrUserStencilTest::kAlwaysIfInClip,
0xffff,
GrUserStencilOp::kIncWrap,
GrUserStencilOp::kIncWrap,
0xffff>()
);
return kWindingStencilPass;
}
case GrPathRendering::kEvenOdd_FillType: {
constexpr static GrUserStencilSettings kEvenOddStencilPass(
GrUserStencilSettings::StaticInit<
0xffff,
GrUserStencilTest::kAlwaysIfInClip,
0xffff,
GrUserStencilOp::kInvert,
GrUserStencilOp::kInvert,
0xffff>()
);
return kEvenOddStencilPass;
}
}
}
void GrPathRendering::stencilPath(const StencilPathArgs& args, const GrPath* path) {
fGpu->handleDirtyContext();
this->onStencilPath(args, path);
}
void GrPathRendering::drawPath(GrRenderTarget* renderTarget, GrSurfaceOrigin origin,
const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline,
const GrPipeline::FixedDynamicState& fixedDynamicState,
// Cover pass settings in pipeline.
const GrStencilSettings& stencilPassSettings,
const GrPath* path) {
fGpu->handleDirtyContext();
if (GrXferBarrierType barrierType = pipeline.xferBarrierType(renderTarget->asTexture(),
*fGpu->caps())) {
fGpu->xferBarrier(renderTarget, barrierType);
}
this->onDrawPath(renderTarget, origin, primProc, pipeline, fixedDynamicState,
stencilPassSettings, path);
}