C++程序  |  346行  |  11.33 KB

/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "GrContext.h"
#include "GrBackendSemaphore.h"
#include "GrDrawingManager.h"
#include "GrGpu.h"
#include "GrMemoryPool.h"
#include "GrPathRendererChain.h"
#include "GrProxyProvider.h"
#include "GrRenderTargetProxy.h"
#include "GrResourceCache.h"
#include "GrResourceProvider.h"
#include "GrSemaphore.h"
#include "GrSoftwarePathRenderer.h"
#include "GrTracing.h"
#include "SkDeferredDisplayList.h"
#include "SkGr.h"
#include "SkImageInfoPriv.h"
#include "SkMakeUnique.h"
#include "SkSurface_Gpu.h"
#include "SkTaskGroup.h"
#include "SkTraceMemoryDump.h"
#include "effects/GrConfigConversionEffect.h"
#include "effects/GrSkSLFP.h"
#include "ccpr/GrCoverageCountingPathRenderer.h"
#include "text/GrTextBlobCache.h"
#include "text/GrTextContext.h"
#include <atomic>
#include <unordered_map>

#define ASSERT_OWNED_PROXY(P) \
    SkASSERT(!(P) || !((P)->peekTexture()) || (P)->peekTexture()->getContext() == this)

#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
#define ASSERT_SINGLE_OWNER \
    SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(this->singleOwner());)
#define RETURN_IF_ABANDONED if (this->abandoned()) { return; }
#define RETURN_FALSE_IF_ABANDONED if (this->abandoned()) { return false; }
#define RETURN_NULL_IF_ABANDONED if (this->abandoned()) { return nullptr; }

////////////////////////////////////////////////////////////////////////////////

GrContext::GrContext(GrBackendApi backend, const GrContextOptions& options, int32_t contextID)
        : INHERITED(backend, options, contextID) {
    fResourceCache = nullptr;
    fResourceProvider = nullptr;
}

GrContext::~GrContext() {
    ASSERT_SINGLE_OWNER

    if (this->drawingManager()) {
        this->drawingManager()->cleanup();
    }
    delete fResourceProvider;
    delete fResourceCache;
}

bool GrContext::init(sk_sp<const GrCaps> caps, sk_sp<GrSkSLFPFactoryCache> FPFactoryCache) {
    ASSERT_SINGLE_OWNER
    SkASSERT(fThreadSafeProxy); // needs to have been initialized by derived classes
    SkASSERT(this->proxyProvider());

    if (!INHERITED::init(std::move(caps), std::move(FPFactoryCache))) {
        return false;
    }

    SkASSERT(this->caps());
    SkASSERT(this->getGrStrikeCache());
    SkASSERT(this->getTextBlobCache());

    if (fGpu) {
        fResourceCache = new GrResourceCache(this->caps(), this->singleOwner(), this->contextID());
        fResourceProvider = new GrResourceProvider(fGpu.get(), fResourceCache, this->singleOwner(),
                                                   this->explicitlyAllocateGPUResources());
    }

    if (fResourceCache) {
        fResourceCache->setProxyProvider(this->proxyProvider());
    }

    fDidTestPMConversions = false;

    // DDL TODO: we need to think through how the task group & persistent cache
    // get passed on to/shared between all the DDLRecorders created with this context.
    if (this->options().fExecutor) {
        fTaskGroup = skstd::make_unique<SkTaskGroup>(*this->options().fExecutor);
    }

    fPersistentCache = this->options().fPersistentCache;

    return true;
}

sk_sp<GrContextThreadSafeProxy> GrContext::threadSafeProxy() {
    return fThreadSafeProxy;
}

//////////////////////////////////////////////////////////////////////////////

void GrContext::abandonContext() {
    if (this->abandoned()) {
        return;
    }

    INHERITED::abandonContext();

    fResourceProvider->abandon();

    // Need to cleanup the drawing manager first so all the render targets
    // will be released/forgotten before they too are abandoned.
    this->drawingManager()->cleanup();

    // abandon first to so destructors
    // don't try to free the resources in the API.
    fResourceCache->abandonAll();

    fGpu->disconnect(GrGpu::DisconnectType::kAbandon);
}

void GrContext::releaseResourcesAndAbandonContext() {
    if (this->abandoned()) {
        return;
    }

    INHERITED::abandonContext();

    fResourceProvider->abandon();

    // Need to cleanup the drawing manager first so all the render targets
    // will be released/forgotten before they too are abandoned.
    this->drawingManager()->cleanup();

    // Release all resources in the backend 3D API.
    fResourceCache->releaseAll();

    fGpu->disconnect(GrGpu::DisconnectType::kCleanup);
}

void GrContext::resetGLTextureBindings() {
    if (this->abandoned() || this->backend() != GrBackendApi::kOpenGL) {
        return;
    }
    fGpu->resetTextureBindings();
}

void GrContext::resetContext(uint32_t state) {
    ASSERT_SINGLE_OWNER
    fGpu->markContextDirty(state);
}

void GrContext::freeGpuResources() {
    ASSERT_SINGLE_OWNER

    // TODO: the glyph cache doesn't hold any GpuResources so this call should not be needed here.
    // Some slack in the GrTextBlob's implementation requires it though. That could be fixed.
    this->getGrStrikeCache()->freeAll();

    this->drawingManager()->freeGpuResources();

    fResourceCache->purgeAllUnlocked();
}

void GrContext::purgeUnlockedResources(bool scratchResourcesOnly) {
    ASSERT_SINGLE_OWNER
    fResourceCache->purgeUnlockedResources(scratchResourcesOnly);
    fResourceCache->purgeAsNeeded();

    // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
    // place to purge stale blobs
    this->getTextBlobCache()->purgeStaleBlobs();
}

void GrContext::performDeferredCleanup(std::chrono::milliseconds msNotUsed) {
    ASSERT_SINGLE_OWNER

    auto purgeTime = GrStdSteadyClock::now() - msNotUsed;

    fResourceCache->purgeAsNeeded();
    fResourceCache->purgeResourcesNotUsedSince(purgeTime);

    if (auto ccpr = this->drawingManager()->getCoverageCountingPathRenderer()) {
        ccpr->purgeCacheEntriesOlderThan(this->proxyProvider(), purgeTime);
    }

    // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
    // place to purge stale blobs
    this->getTextBlobCache()->purgeStaleBlobs();
}

void GrContext::purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources) {
    ASSERT_SINGLE_OWNER
    fResourceCache->purgeUnlockedResources(bytesToPurge, preferScratchResources);
}

void GrContext::getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const {
    ASSERT_SINGLE_OWNER

    if (resourceCount) {
        *resourceCount = fResourceCache->getBudgetedResourceCount();
    }
    if (resourceBytes) {
        *resourceBytes = fResourceCache->getBudgetedResourceBytes();
    }
}

size_t GrContext::getResourceCachePurgeableBytes() const {
    ASSERT_SINGLE_OWNER
    return fResourceCache->getPurgeableBytes();
}

////////////////////////////////////////////////////////////////////////////////

int GrContext::maxTextureSize() const { return this->caps()->maxTextureSize(); }

int GrContext::maxRenderTargetSize() const { return this->caps()->maxRenderTargetSize(); }

bool GrContext::colorTypeSupportedAsImage(SkColorType colorType) const {
    GrPixelConfig config = SkColorType2GrPixelConfig(colorType);
    return this->caps()->isConfigTexturable(config);
}

int GrContext::maxSurfaceSampleCountForColorType(SkColorType colorType) const {
    GrPixelConfig config = SkColorType2GrPixelConfig(colorType);
    return this->caps()->maxRenderTargetSampleCount(config);
}

////////////////////////////////////////////////////////////////////////////////

bool GrContext::wait(int numSemaphores, const GrBackendSemaphore waitSemaphores[]) {
    if (!fGpu || fGpu->caps()->fenceSyncSupport()) {
        return false;
    }
    for (int i = 0; i < numSemaphores; ++i) {
        sk_sp<GrSemaphore> sema = fResourceProvider->wrapBackendSemaphore(
                waitSemaphores[i], GrResourceProvider::SemaphoreWrapType::kWillWait,
                kAdopt_GrWrapOwnership);
        fGpu->waitSemaphore(std::move(sema));
    }
    return true;
}


////////////////////////////////////////////////////////////////////////////////

void GrContext::flush() {
    ASSERT_SINGLE_OWNER
    RETURN_IF_ABANDONED

    this->drawingManager()->flush(nullptr, SkSurface::BackendSurfaceAccess::kNoAccess,
                                  kNone_GrFlushFlags, 0, nullptr, nullptr, nullptr);
}

GrSemaphoresSubmitted GrContext::flush(GrFlushFlags flags, int numSemaphores,
                                       GrBackendSemaphore signalSemaphores[],
                                       GrGpuFinishedProc finishedProc,
                                       GrGpuFinishedContext finishedContext) {
    ASSERT_SINGLE_OWNER
    if (this->abandoned()) {
        return GrSemaphoresSubmitted::kNo;
    }

    return this->drawingManager()->flush(nullptr, SkSurface::BackendSurfaceAccess::kNoAccess,
                                         flags, numSemaphores, signalSemaphores, finishedProc,
                                         finishedContext);
}

////////////////////////////////////////////////////////////////////////////////

void GrContext::storeVkPipelineCacheData() {
    if (fGpu) {
        fGpu->storeVkPipelineCacheData();
    }
}

////////////////////////////////////////////////////////////////////////////////

std::unique_ptr<GrFragmentProcessor> GrContext::createPMToUPMEffect(
        std::unique_ptr<GrFragmentProcessor> fp) {
    ASSERT_SINGLE_OWNER
    // We should have already called this->validPMUPMConversionExists() in this case
    SkASSERT(fDidTestPMConversions);
    // ...and it should have succeeded
    SkASSERT(this->validPMUPMConversionExists());

    return GrConfigConversionEffect::Make(std::move(fp), PMConversion::kToUnpremul);
}

std::unique_ptr<GrFragmentProcessor> GrContext::createUPMToPMEffect(
        std::unique_ptr<GrFragmentProcessor> fp) {
    ASSERT_SINGLE_OWNER
    // We should have already called this->validPMUPMConversionExists() in this case
    SkASSERT(fDidTestPMConversions);
    // ...and it should have succeeded
    SkASSERT(this->validPMUPMConversionExists());

    return GrConfigConversionEffect::Make(std::move(fp), PMConversion::kToPremul);
}

bool GrContext::validPMUPMConversionExists() {
    ASSERT_SINGLE_OWNER
    if (!fDidTestPMConversions) {
        fPMUPMConversionsRoundTrip = GrConfigConversionEffect::TestForPreservingPMConversions(this);
        fDidTestPMConversions = true;
    }

    // The PM<->UPM tests fail or succeed together so we only need to check one.
    return fPMUPMConversionsRoundTrip;
}

bool GrContext::supportsDistanceFieldText() const {
    return this->caps()->shaderCaps()->supportsDistanceFieldText();
}

//////////////////////////////////////////////////////////////////////////////

// DDL TODO: remove 'maxResources'
void GrContext::getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const {
    ASSERT_SINGLE_OWNER
    if (maxResources) {
        *maxResources = fResourceCache->getMaxResourceCount();
    }
    if (maxResourceBytes) {
        *maxResourceBytes = fResourceCache->getMaxResourceBytes();
    }
}

void GrContext::setResourceCacheLimits(int maxResources, size_t maxResourceBytes) {
    ASSERT_SINGLE_OWNER
    fResourceCache->setLimits(maxResources, maxResourceBytes);
}

//////////////////////////////////////////////////////////////////////////////
void GrContext::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
    ASSERT_SINGLE_OWNER
    fResourceCache->dumpMemoryStatistics(traceMemoryDump);
    traceMemoryDump->dumpNumericValue("skia/gr_text_blob_cache", "size", "bytes",
                                      this->getTextBlobCache()->usedBytes());
}