/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkNormalFlatSource_DEFINED
#define SkNormalFlatSource_DEFINED
#include "SkNormalSource.h"
class SK_API SkNormalFlatSourceImpl : public SkNormalSource {
public:
SkNormalFlatSourceImpl(){}
#if SK_SUPPORT_GPU
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override;
#endif
SkNormalSource::Provider* asProvider(const SkShaderBase::ContextRec& rec,
SkArenaAlloc* alloc) const override;
protected:
void flatten(SkWriteBuffer& buf) const override;
private:
SK_FLATTENABLE_HOOKS(SkNormalFlatSourceImpl)
class Provider : public SkNormalSource::Provider {
public:
Provider();
~Provider() override;
void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
private:
typedef SkNormalSource::Provider INHERITED;
};
friend class SkNormalSource;
typedef SkNormalSource INHERITED;
};
#endif