/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBitmapDevice_DEFINED
#define SkBitmapDevice_DEFINED
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkDevice.h"
#include "SkGlyphRunPainter.h"
#include "SkImageInfo.h"
#include "SkRasterClip.h"
#include "SkRasterClipStack.h"
#include "SkRect.h"
#include "SkScalar.h"
#include "SkSize.h"
#include "SkSurfaceProps.h"
class SkImageFilterCache;
class SkMatrix;
class SkPaint;
class SkPath;
class SkPixmap;
class SkRasterHandleAllocator;
class SkRRect;
class SkSurface;
struct SkPoint;
///////////////////////////////////////////////////////////////////////////////
class SkBitmapDevice : public SkBaseDevice {
public:
/**
* Construct a new device with the specified bitmap as its backend. It is
* valid for the bitmap to have no pixels associated with it. In that case,
* any drawing to this device will have no effect.
*/
SkBitmapDevice(const SkBitmap& bitmap);
/**
* Create a new device along with its requisite pixel memory using
* default SkSurfaceProps (i.e., kLegacyFontHost_InitType-style).
* Note: this entry point is slated for removal - no one should call it.
*/
static SkBitmapDevice* Create(const SkImageInfo& info);
/**
* Construct a new device with the specified bitmap as its backend. It is
* valid for the bitmap to have no pixels associated with it. In that case,
* any drawing to this device will have no effect.
*/
SkBitmapDevice(const SkBitmap& bitmap, const SkSurfaceProps& surfaceProps,
void* externalHandle, const SkBitmap* coverage);
static SkBitmapDevice* Create(const SkImageInfo&, const SkSurfaceProps&,
bool trackCoverage,
SkRasterHandleAllocator*);
static SkBitmapDevice* Create(const SkImageInfo& info, const SkSurfaceProps& props) {
return Create(info, props, false, nullptr);
}
const SkPixmap* accessCoverage() const {
return fCoverage ? &fCoverage->pixmap() : nullptr;
}
protected:
void* getRasterHandle() const override { return fRasterHandle; }
/** These are called inside the per-device-layer loop for each draw call.
When these are called, we have already applied any saveLayer operations,
and are handling any looping from the paint.
*/
void drawPaint(const SkPaint& paint) override;
void drawPoints(SkCanvas::PointMode mode, size_t count,
const SkPoint[], const SkPaint& paint) override;
void drawRect(const SkRect& r, const SkPaint& paint) override;
void drawOval(const SkRect& oval, const SkPaint& paint) override;
void drawRRect(const SkRRect& rr, const SkPaint& paint) override;
/**
* If pathIsMutable, then the implementation is allowed to cast path to a
* non-const pointer and modify it in place (as an optimization). Canvas
* may do this to implement helpers such as drawOval, by placing a temp
* path on the stack to hold the representation of the oval.
*/
void drawPath(const SkPath&, const SkPaint&, bool pathIsMutable) override;
void drawSprite(const SkBitmap&, int x, int y, const SkPaint&) override;
/**
* The default impl. will create a bitmap-shader from the bitmap,
* and call drawRect with it.
*/
void drawBitmapRect(const SkBitmap&, const SkRect*, const SkRect&,
const SkPaint&, SkCanvas::SrcRectConstraint) override;
void drawGlyphRunList(const SkGlyphRunList& glyphRunList) override;
void drawVertices(const SkVertices*, const SkVertices::Bone bones[], int boneCount, SkBlendMode,
const SkPaint& paint) override;
void drawDevice(SkBaseDevice*, int x, int y, const SkPaint&) override;
///////////////////////////////////////////////////////////////////////////
void drawSpecial(SkSpecialImage*, int x, int y, const SkPaint&,
SkImage*, const SkMatrix&) override;
sk_sp<SkSpecialImage> makeSpecial(const SkBitmap&) override;
sk_sp<SkSpecialImage> makeSpecial(const SkImage*) override;
sk_sp<SkSpecialImage> snapSpecial() override;
void setImmutable() override { fBitmap.setImmutable(); }
sk_sp<SkSpecialImage> snapBackImage(const SkIRect&) override;
///////////////////////////////////////////////////////////////////////////
bool onReadPixels(const SkPixmap&, int x, int y) override;
bool onWritePixels(const SkPixmap&, int, int) override;
bool onPeekPixels(SkPixmap*) override;
bool onAccessPixels(SkPixmap*) override;
void onSave() override;
void onRestore() override;
void onClipRect(const SkRect& rect, SkClipOp, bool aa) override;
void onClipRRect(const SkRRect& rrect, SkClipOp, bool aa) override;
void onClipPath(const SkPath& path, SkClipOp, bool aa) override;
void onClipRegion(const SkRegion& deviceRgn, SkClipOp) override;
void onSetDeviceClipRestriction(SkIRect* mutableClipRestriction) override;
bool onClipIsAA() const override;
void onAsRgnClip(SkRegion*) const override;
void validateDevBounds(const SkIRect& r) override;
ClipType onGetClipType() const override;
virtual void drawBitmap(const SkBitmap&, const SkMatrix&, const SkRect* dstOrNull,
const SkPaint&);
private:
friend class SkCanvas;
friend struct DeviceCM; //for setMatrixClip
friend class SkDraw;
friend class SkDrawIter;
friend class SkDrawTiler;
friend class SkSurface_Raster;
class BDDraw;
// used to change the backend's pixels (and possibly config/rowbytes)
// but cannot change the width/height, so there should be no change to
// any clip information.
void replaceBitmapBackendForRasterSurface(const SkBitmap&) override;
SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) override;
sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps&) override;
SkImageFilterCache* getImageFilterCache() override;
SkBitmap fBitmap;
void* fRasterHandle = nullptr;
SkRasterClipStack fRCStack;
std::unique_ptr<SkBitmap> fCoverage; // if non-null, will have the same dimensions as fBitmap
SkGlyphRunListPainter fGlyphPainter;
typedef SkBaseDevice INHERITED;
};
class SkBitmapDeviceFilteredSurfaceProps {
public:
SkBitmapDeviceFilteredSurfaceProps(const SkBitmap& bitmap, const SkPaint& paint,
const SkSurfaceProps& surfaceProps)
: fSurfaceProps((kN32_SkColorType != bitmap.colorType() || !paint.isSrcOver())
? fLazy.init(surfaceProps.flags(), kUnknown_SkPixelGeometry)
: &surfaceProps)
{ }
SkBitmapDeviceFilteredSurfaceProps(const SkBitmapDeviceFilteredSurfaceProps&) = delete;
SkBitmapDeviceFilteredSurfaceProps& operator=(const SkBitmapDeviceFilteredSurfaceProps&) = delete;
SkBitmapDeviceFilteredSurfaceProps(SkBitmapDeviceFilteredSurfaceProps&&) = delete;
SkBitmapDeviceFilteredSurfaceProps& operator=(SkBitmapDeviceFilteredSurfaceProps&&) = delete;
const SkSurfaceProps& operator()() const { return *fSurfaceProps; }
private:
SkTLazy<SkSurfaceProps> fLazy;
SkSurfaceProps const * const fSurfaceProps;
};
#endif // SkBitmapDevice_DEFINED