/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkShaper_DEFINED
#define SkShaper_DEFINED
#include <memory>
#include "SkPoint.h"
#include "SkSpan.h"
#include "SkTextBlob.h"
#include "SkTypeface.h"
class SkFont;
/**
Shapes text using HarfBuzz and places the shaped text into a
client-managed buffer.
If compiled without HarfBuzz, fall back on SkPaint::textToGlyphs.
*/
class SkShaper {
public:
static std::unique_ptr<SkShaper> MakePrimitive();
#ifdef SK_SHAPER_HARFBUZZ_AVAILABLE
static std::unique_ptr<SkShaper> MakeHarfBuzz();
#endif
static std::unique_ptr<SkShaper> Make();
SkShaper();
virtual ~SkShaper();
class RunHandler {
public:
virtual ~RunHandler() = default;
struct RunInfo {
SkVector fAdvance;
SkScalar fAscent,
fDescent,
fLeading;
};
struct Buffer {
SkGlyphID* glyphs; // required
SkPoint* positions; // required
uint32_t* clusters; // optional
};
// Callback per glyph run.
virtual Buffer newRunBuffer(const RunInfo&, const SkFont&, int glyphCount,
SkSpan<const char> utf8) = 0;
// Called after run information is filled out.
virtual void commitRun() = 0;
// Callback per line.
virtual void commitLine() = 0;
};
virtual SkPoint shape(RunHandler* handler,
const SkFont& srcFont,
const char* utf8text,
size_t textBytes,
bool leftToRight,
SkPoint point,
SkScalar width) const = 0;
private:
SkShaper(const SkShaper&) = delete;
SkShaper& operator=(const SkShaper&) = delete;
};
/**
* Helper for shaping text directly into a SkTextBlob.
*/
class SkTextBlobBuilderRunHandler final : public SkShaper::RunHandler {
public:
SkTextBlobBuilderRunHandler(const char* utf8Text) : fUtf8Text(utf8Text) {}
sk_sp<SkTextBlob> makeBlob();
SkShaper::RunHandler::Buffer newRunBuffer(const RunInfo&, const SkFont&, int, SkSpan<const char>) override;
void commitRun() override;
void commitLine() override {}
private:
SkTextBlobBuilder fBuilder;
char const * const fUtf8Text;
uint32_t* fClusters;
int fClusterOffset;
int fGlyphCount;
};
#endif // SkShaper_DEFINED