/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSGScene.h"
#include "SkCanvas.h"
#include "SkMatrix.h"
#include "SkPaint.h"
#include "SkSGInvalidationController.h"
#include "SkSGRenderNode.h"
namespace sksg {
Animator::Animator() = default;
Animator::~Animator() = default;
void Animator::tick(float t) {
this->onTick(t);
}
GroupAnimator::GroupAnimator(AnimatorList&& animators)
: fAnimators(std::move(animators)) {}
void GroupAnimator::onTick(float t) {
for (const auto& a : fAnimators) {
a->tick(t);
}
}
std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
}
Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
: fRoot(std::move(root))
, fAnimators(std::move(animators)) {}
Scene::~Scene() = default;
void Scene::render(SkCanvas* canvas) const {
// TODO: externalize the inval controller.
// TODO: relocate the revalidation to tick()?
InvalidationController ic;
fRoot->revalidate(fShowInval ? &ic : nullptr, SkMatrix::I());
fRoot->render(canvas);
if (fShowInval) {
SkPaint fill, stroke;
fill.setAntiAlias(true);
fill.setColor(0x40ff0000);
stroke.setAntiAlias(true);
stroke.setColor(0xffff0000);
stroke.setStyle(SkPaint::kStroke_Style);
for (const auto& r : ic) {
canvas->drawRect(r, fill);
canvas->drawRect(r, stroke);
}
}
}
void Scene::animate(float t) {
for (const auto& anim : fAnimators) {
anim->tick(t);
}
}
const RenderNode* Scene::nodeAt(const SkPoint& p) const {
return fRoot->nodeAt(p);
}
} // namespace sksg