/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGEffectNode_DEFINED
#define SkSGEffectNode_DEFINED
#include "SkSGRenderNode.h"
namespace sksg {
/**
* Base class for nodes which apply some transformation when rendering
* their descendants.
*
* This includes transforms, clipping, filters, etc.
*/
class EffectNode : public RenderNode {
protected:
explicit EffectNode(sk_sp<RenderNode>, uint32_t inval_traits = 0);
~EffectNode() override;
void onRender(SkCanvas*, const RenderContext*) const override;
const RenderNode* onNodeAt(const SkPoint&) const override;
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
const sk_sp<RenderNode>& getChild() const { return fChild; }
private:
sk_sp<RenderNode> fChild;
typedef RenderNode INHERITED;
};
} // namespace sksg
#endif // SkSGEffectNode_DEFINED