/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "sk_tool_utils.h"
#include "SkBlendModePriv.h"
#include "SkCanvas.h"
#include "SkImage.h"
#include "SkMaskFilter.h"
#include "SkPictureRecorder.h"
#include "SkShaderMaskFilter.h"
#include "SkTextUtils.h"
static void draw_masked_image(SkCanvas* canvas, const SkImage* image, SkScalar x, SkScalar y,
const SkImage* mask, sk_sp<SkMaskFilter> outer, SkBlendMode mode) {
SkMatrix matrix = SkMatrix::MakeScale(SkIntToScalar(image->width()) / mask->width(),
SkIntToScalar(image->height() / mask->height()));
// The geometry of the drawImage is also translated by (x,y) so make the mask filter's
// coordinate system align with the rendered rectangle.
matrix.postTranslate(x, y);
SkPaint paint;
auto mf = SkShaderMaskFilter::Make(mask->makeShader(&matrix));
if (outer) {
mf = SkMaskFilter::MakeCompose(outer->makeWithMatrix(matrix), mf);
}
paint.setMaskFilter(mf);
paint.setAntiAlias(true);
paint.setBlendMode(mode);
canvas->drawImage(image, x, y, &paint);
}
#include "SkGradientShader.h"
static sk_sp<SkShader> make_shader(const SkRect& r) {
const SkPoint pts[] = {
{ r.fLeft, r.fTop }, { r.fRight, r.fBottom },
};
const SkColor colors[] = { 0, SK_ColorWHITE };
return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kRepeat_TileMode);
}
DEF_SIMPLE_GM(shadermaskfilter_gradient, canvas, 512, 512) {
SkRect r = { 0, 0, 100, 150 };
auto shader = make_shader(r);
auto mf = SkShaderMaskFilter::Make(shader);
canvas->translate(20, 20);
canvas->scale(2, 2);
SkPaint paint;
paint.setMaskFilter(mf);
paint.setColor(SK_ColorRED);
paint.setAntiAlias(true);
canvas->drawOval(r, paint);
}
#include "Resources.h"
DEF_SIMPLE_GM_CAN_FAIL(shadermaskfilter_image, canvas, errorMsg, 560, 370) {
canvas->scale(1.25f, 1.25f);
auto image = GetResourceAsImage("images/mandrill_128.png");
auto mask = GetResourceAsImage("images/color_wheel.png");
if (!image || !mask) {
*errorMsg = "Could not load images. Did you forget to set the resourcePath?";
return skiagm::DrawResult::kFail;
}
auto blurmf = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 5);
auto gradmf = SkShaderMaskFilter::Make(make_shader(SkRect::MakeIWH(mask->width(),
mask->height())));
const sk_sp<SkMaskFilter> array[] = { nullptr , blurmf, gradmf };
for (SkBlendMode mode : {SkBlendMode::kSrcOver, SkBlendMode::kSrcIn}) {
canvas->save();
for (sk_sp<SkMaskFilter> mf : array) {
draw_masked_image(canvas, image.get(), 10, 10, mask.get(), mf, mode);
canvas->translate(image->width() + 20.f, 0);
}
canvas->restore();
canvas->translate(0, image->height() + 20.f);
}
return skiagm::DrawResult::kOk;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "SkPictureRecorder.h"
#include "SkPath.h"
static sk_sp<SkMaskFilter> make_path_mf(const SkPath& path, unsigned alpha) {
SkPaint paint;
paint.setAntiAlias(true);
paint.setAlpha(alpha);
SkPictureRecorder recorder;
recorder.beginRecording(1000, 1000)->drawPath(path, paint);
auto shader = SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
nullptr, nullptr);
return SkShaderMaskFilter::Make(shader);
}
typedef void (*MakePathsProc)(const SkRect&, SkPath*, SkPath*);
const char* gCoverageName[] = {
"union", "sect", "diff", "rev-diff", "xor"
};
DEF_SIMPLE_GM(combinemaskfilter, canvas, 560, 510) {
const SkRect r = { 0, 0, 100, 100 };
SkPaint paint;
paint.setColor(SK_ColorRED);
SkFont font;
font.setSize(20);
const SkRect r2 = r.makeOutset(1.5f, 1.5f);
SkPaint strokePaint;
strokePaint.setStyle(SkPaint::kStroke_Style);
auto proc0 = [](const SkRect& r, SkPath* pathA, SkPath* pathB) {
pathA->moveTo(r.fLeft, r.fBottom);
pathA->lineTo(r.fRight, r.fTop);
pathA->lineTo(r.fRight, r.fBottom);
pathB->moveTo(r.fLeft, r.fTop);
pathB->lineTo(r.fRight, r.fBottom);
pathB->lineTo(r.fLeft, r.fBottom);
};
auto proc1 = [](const SkRect& r, SkPath* pathA, SkPath* pathB) {
pathA->addCircle(r.width()*0.25f, r.height()*0.25f, r.width()*0.5f);
pathB->addCircle(r.width()*0.75f, r.height()*0.75f, r.width()*0.5f);
};
MakePathsProc procs[] = { proc0, proc1 };
sk_sp<SkMaskFilter> mfA[2], mfB[2];
for (int i = 0; i < 2; ++i) {
SkPath a, b;
procs[i](r, &a, &b);
mfA[i] = make_path_mf(a, 1 * 0xFF / 3);
mfB[i] = make_path_mf(b, 2 * 0xFF / 3);
}
canvas->translate(10, 10 + 20);
canvas->save();
for (int i = 0; i < 5; ++i) {
SkTextUtils::DrawString(canvas, gCoverageName[i], r.width()*0.5f, -10, font, SkPaint(),
SkTextUtils::kCenter_Align);
SkCoverageMode cmode = static_cast<SkCoverageMode>(i);
canvas->save();
// esp. on gpu side, its valuable to exercise modes that do and do-not convolve coverage
// with alpha. SrcOver and SrcIn have these properties, but also happen to "look" the same
// for this test.
const SkBlendMode bmodes[] = { SkBlendMode::kSrcOver, SkBlendMode::kSrcIn };
SkASSERT( SkBlendMode_SupportsCoverageAsAlpha(bmodes[0])); // test as-alpha
SkASSERT(!SkBlendMode_SupportsCoverageAsAlpha(bmodes[1])); // test not-as-alpha
for (auto bmode : bmodes) {
paint.setBlendMode(bmode);
for (int j = 0; j < 2; ++j) {
paint.setMaskFilter(SkMaskFilter::MakeCombine(mfA[j], mfB[j], cmode));
canvas->drawRect(r2, strokePaint);
canvas->drawRect(r, paint);
canvas->translate(0, r.height() + 10);
}
canvas->translate(0, 40);
}
canvas->restore();
canvas->translate(r.width() + 10, 0);
}
canvas->restore();
}
#include "SkSurface.h"
#include "SkBlurImageFilter.h"
#include "SkMaskFilter.h"
static sk_sp<SkImage> make_circle_image(SkCanvas* canvas, SkScalar radius, int margin) {
const int n = SkScalarCeilToInt(radius) * 2 + margin * 2;
auto surf = sk_tool_utils::makeSurface(canvas, SkImageInfo::MakeN32Premul(n, n));
SkPaint paint;
paint.setAntiAlias(true);
surf->getCanvas()->drawCircle(n * 0.5f, n * 0.5f, radius, paint);
return surf->makeImageSnapshot();
}
DEF_SIMPLE_GM(savelayer_maskfilter, canvas, 450, 675) {
auto layerImage = GetResourceAsImage("images/mandrill_128.png");
auto maskImage = make_circle_image(canvas, 50, 1);
SkRect r = SkRect::MakeWH(102, 102);
SkPaint overlayPaint;
overlayPaint.setStyle(SkPaint::kStroke_Style);
// test that the maskfilter sees these changes to the ctm
canvas->translate(10, 10);
canvas->scale(2, 2);
sk_sp<SkMaskFilter> mfs[] = {
SkShaderMaskFilter::Make(maskImage->makeShader()),
SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 3.5f),
nullptr,
};
mfs[2] = SkMaskFilter::MakeCompose(mfs[1], mfs[0]);
// Important that we test with and without an imagefilter attached to the layer,
// as cpu and gpu backends treat these differently (w/ or w/o a SkSpecialImage)
const sk_sp<SkImageFilter> imfs[] = {nullptr, SkBlurImageFilter::Make(3.5f, 3.5f, nullptr)};
for (auto& mf : mfs) {
SkPaint layerPaint;
layerPaint.setMaskFilter(mf);
canvas->save();
for (auto& imf : imfs) {
layerPaint.setImageFilter(imf);
canvas->saveLayer(&r, &layerPaint);
canvas->drawImage(layerImage, 0, 0, nullptr);
canvas->restore();
// now draw the (approximage) expected bounds of the mask
canvas->drawRect(r.makeOutset(1, 1), overlayPaint);
canvas->translate(r.width() + 10, 0);
}
canvas->restore();
canvas->translate(0, r.height() + 10);
}
}
static void draw_mask(SkCanvas* canvas) {
SkPaint p;
p.setAntiAlias(true);
canvas->drawOval(SkRect::Make(canvas->imageInfo().bounds()), p);
}
DEF_SIMPLE_GM(shadermaskfilter_localmatrix, canvas, 1500, 1000) {
static constexpr SkScalar kSize = 100;
using ShaderMakerT = sk_sp<SkShader>(*)(SkCanvas*, const SkMatrix& lm);
static const ShaderMakerT gShaderMakers[] = {
[](SkCanvas* canvas, const SkMatrix& lm) -> sk_sp<SkShader> {
auto surface = sk_tool_utils::makeSurface(canvas,
SkImageInfo::MakeN32Premul(kSize, kSize));
draw_mask(surface->getCanvas());
return surface->makeImageSnapshot()->makeShader(SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode, &lm);
},
[](SkCanvas*, const SkMatrix& lm) -> sk_sp<SkShader> {
SkPictureRecorder recorder;
draw_mask(recorder.beginRecording(kSize, kSize));
return SkShader::MakePictureShader(recorder.finishRecordingAsPicture(),
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode,
&lm, nullptr);
},
};
struct Config {
SkMatrix fCanvasMatrix,
fMaskMatrix,
fShaderMatrix;
} gConfigs[] = {
{ SkMatrix::I(), SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10) },
{ SkMatrix::MakeScale(2, 2), SkMatrix::I(), SkMatrix::MakeTrans(10, 10) },
{ SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10), SkMatrix::I() },
{ SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)),
SkMatrix::I(), SkMatrix::I() },
{ SkMatrix::I(),
SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)),
SkMatrix::I() },
{ SkMatrix::I(), SkMatrix::I(),
SkMatrix::Concat(SkMatrix::MakeScale(2, 2), SkMatrix::MakeTrans(10, 10)) },
};
using DrawerT = void(*)(SkCanvas*, const SkRect&, const SkPaint&);
static const DrawerT gDrawers[] = {
[](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) {
canvas->drawRect(dest, mask);
},
[](SkCanvas* canvas, const SkRect& dest, const SkPaint& mask) {
canvas->saveLayer(&dest, &mask);
SkPaint p = mask;
p.setMaskFilter(nullptr);
canvas->drawPaint(p);
canvas->restore();
},
};
SkPaint paint, rectPaint;
paint.setColor(0xff00ff00);
rectPaint.setStyle(SkPaint::kStroke_Style);
rectPaint.setColor(0xffff0000);
for (const auto& sm : gShaderMakers) {
for (const auto& drawer : gDrawers) {
{
SkAutoCanvasRestore acr(canvas, true);
for (const auto& cfg : gConfigs) {
paint.setMaskFilter(SkShaderMaskFilter::Make(sm(canvas, cfg.fShaderMatrix))
->makeWithMatrix(cfg.fMaskMatrix));
auto dest = SkRect::MakeWH(kSize, kSize);
SkMatrix::Concat(cfg.fMaskMatrix, cfg.fShaderMatrix).mapRect(&dest);
{
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(cfg.fCanvasMatrix);
drawer(canvas, dest, paint);
canvas->drawRect(dest, rectPaint);
}
canvas->translate(kSize * 2.5f, 0);
}
}
canvas->translate(0, kSize * 2.5f);
}
}
}