/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkPaint.h"
#include "SkPath.h"
DEF_SIMPLE_GM(crbug_847759, canvas, 500, 500) {
// This path exposed an issue in GrAAHairlinePathRenderer. When converting from cubics to quads
// we produced quads where the previously vertical tangents at the left and right tips of the
// squashed oval-like path became slightly non-vertical. This caused a missed pixel of AA just
// outside each tip.
SkPath path;
path.moveTo(97,374.5f);
path.cubicTo(97,359.8644528f,155.8745488f,348,228.5f,348);
path.cubicTo(301.1254512f,348,360,359.8644528f,360,374.5f);
path.cubicTo(360,389.1355472f,301.1254512f,401,228.5f,401);
path.cubicTo(155.8745488f,401,97,389.1355472f,97,374.5f);
path.close();
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(0);
paint.setStrokeMiter(1.5);
paint.setStyle(SkPaint::kStroke_Style);
canvas->translate(-80, -330);
canvas->drawPath(path, paint);
}