<?xml version="1.0" encoding="utf-8" ?>
<screenplay xmlns="urn:screenplay">
<path id="check">
<moveTo x="20" y="50" />
<quadTo x1="40" y1="70" x2="40" y2="77" />
<quadTo x1="45" y1="55" x2="75" y2="30" />
</path>
<roundRect id="frame"
left="3" top="3" right="97" bottom="97"
rx="17" ry="17" />
<event kind="onLoad">
<paint antiAlias="true" />
<!-- draw the background -->
<paint stroke="true" strokeWidth="4">
<color color="0x66000000"/>
</paint>
<matrix translate="[0,2]"/>
<add use="frame" />
<paint>
<color color="black"/>
</paint>
<matrix translate="[0,-2]"/>
<add use="frame" />
<paint stroke="false">
<linearGradient points="[0,frame.top,0,frame.bottom]" tileMode="clamp"
offsets="[0,0.65,1]">
<color color="#F2F2F2" />
<color color="#AFAFAF" />
<color color="#C7C7C7" />
</linearGradient>
</paint>
<add use="frame" />
<!-- draw the checkmark background -->
<paint stroke="true" strokeWidth="9">
<shader/>
<blur radius="1" blurStyle="normal"/>
<color color="0x88777777"/>
</paint>
<matrix translate="[0,-2]" />
<add use="check" />
<paint>
<color color="0x88BBBBBB"/>
</paint>
<matrix translate="[0,4]" />
<add use="check" />
<!-- draw the checkmark -->
<paint>
<maskFilter/>
<color color="#66CC00"/>
</paint>
<matrix translate="[0,-2]" />
<add use="check" />
</event>
</screenplay>