/*
******************************************************************************
* © 2016 and later: Unicode, Inc. and others. *
* License & terms of use: http://www.unicode.org/copyright.html#License *
******************************************************************************
******************************************************************************
* Copyright (C) 1998-2003, International Business Machines Corporation and *
* others. All Rights Reserved. *
******************************************************************************
*/
#include <windows.h>
#include "layout/LEFontInstance.h"
#include "GDIFontInstance.h"
#include "GUISupport.h"
#include "FontMap.h"
#include "GDIFontMap.h"
GDIFontMap::GDIFontMap(GDISurface *surface, const char *fileName, le_int16 pointSize, GUISupport *guiSupport, LEErrorCode &status)
: FontMap(fileName, pointSize, guiSupport, status), fSurface(surface)
{
// nothing to do?
}
GDIFontMap::~GDIFontMap()
{
// anything?
}
const LEFontInstance *GDIFontMap::openFont(const char *fontName, le_int16 pointSize, LEErrorCode &status)
{
LEFontInstance *result = new GDIFontInstance(fSurface, fontName, pointSize, status);
if (LE_FAILURE(status)) {
delete result;
result = NULL;
}
return result;
}