// © 2017 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
#include "unicode/utypes.h"
#if !UCONFIG_NO_FORMATTING
#ifndef __NUMBER_PATTERNSTRING_H__
#define __NUMBER_PATTERNSTRING_H__
#include <cstdint>
#include "unicode/unum.h"
#include "unicode/unistr.h"
#include "number_types.h"
#include "number_decimalquantity.h"
#include "number_decimfmtprops.h"
#include "number_affixutils.h"
U_NAMESPACE_BEGIN namespace number {
namespace impl {
// Forward declaration
class PatternParser;
// Exported as U_I18N_API because it is a public member field of exported ParsedSubpatternInfo
struct U_I18N_API Endpoints {
int32_t start = 0;
int32_t end = 0;
};
// Exported as U_I18N_API because it is a public member field of exported ParsedPatternInfo
struct U_I18N_API ParsedSubpatternInfo {
uint64_t groupingSizes = 0x0000ffffffff0000L;
int32_t integerLeadingHashSigns = 0;
int32_t integerTrailingHashSigns = 0;
int32_t integerNumerals = 0;
int32_t integerAtSigns = 0;
int32_t integerTotal = 0; // for convenience
int32_t fractionNumerals = 0;
int32_t fractionHashSigns = 0;
int32_t fractionTotal = 0; // for convenience
bool hasDecimal = false;
int32_t widthExceptAffixes = 0;
// Note: NullableValue causes issues here with std::move.
bool hasPadding = false;
UNumberFormatPadPosition paddingLocation = UNUM_PAD_BEFORE_PREFIX;
DecimalQuantity rounding;
bool exponentHasPlusSign = false;
int32_t exponentZeros = 0;
bool hasPercentSign = false;
bool hasPerMilleSign = false;
bool hasCurrencySign = false;
bool hasMinusSign = false;
bool hasPlusSign = false;
Endpoints prefixEndpoints;
Endpoints suffixEndpoints;
Endpoints paddingEndpoints;
};
// Exported as U_I18N_API because it is needed for the unit test PatternStringTest
struct U_I18N_API ParsedPatternInfo : public AffixPatternProvider, public UMemory {
UnicodeString pattern;
ParsedSubpatternInfo positive;
ParsedSubpatternInfo negative;
ParsedPatternInfo()
: state(this->pattern), currentSubpattern(nullptr) {}
~ParsedPatternInfo() U_OVERRIDE = default;
// Need to declare this explicitly because of the destructor
ParsedPatternInfo& operator=(ParsedPatternInfo&& src) U_NOEXCEPT = default;
static int32_t getLengthFromEndpoints(const Endpoints& endpoints);
char16_t charAt(int32_t flags, int32_t index) const U_OVERRIDE;
int32_t length(int32_t flags) const U_OVERRIDE;
UnicodeString getString(int32_t flags) const U_OVERRIDE;
bool positiveHasPlusSign() const U_OVERRIDE;
bool hasNegativeSubpattern() const U_OVERRIDE;
bool negativeHasMinusSign() const U_OVERRIDE;
bool hasCurrencySign() const U_OVERRIDE;
bool containsSymbolType(AffixPatternType type, UErrorCode& status) const U_OVERRIDE;
bool hasBody() const U_OVERRIDE;
private:
struct U_I18N_API ParserState {
const UnicodeString& pattern; // reference to the parent
int32_t offset = 0;
explicit ParserState(const UnicodeString& _pattern)
: pattern(_pattern) {};
ParserState& operator=(ParserState&& src) U_NOEXCEPT {
// Leave pattern reference alone; it will continue to point to the same place in memory,
// which gets overwritten by ParsedPatternInfo's implicit move assignment.
offset = src.offset;
return *this;
}
UChar32 peek();
UChar32 next();
// TODO: We don't currently do anything with the message string.
// This method is here as a shell for Java compatibility.
inline void toParseException(const char16_t* message) { (void) message; }
} state;
// NOTE: In Java, these are written as pure functions.
// In C++, they're written as methods.
// The behavior is the same.
// Mutable transient pointer:
ParsedSubpatternInfo* currentSubpattern;
// In Java, "negative == null" tells us whether or not we had a negative subpattern.
// In C++, we need to remember in another boolean.
bool fHasNegativeSubpattern = false;
const Endpoints& getEndpoints(int32_t flags) const;
/** Run the recursive descent parser. */
void consumePattern(const UnicodeString& patternString, UErrorCode& status);
void consumeSubpattern(UErrorCode& status);
void consumePadding(PadPosition paddingLocation, UErrorCode& status);
void consumeAffix(Endpoints& endpoints, UErrorCode& status);
void consumeLiteral(UErrorCode& status);
void consumeFormat(UErrorCode& status);
void consumeIntegerFormat(UErrorCode& status);
void consumeFractionFormat(UErrorCode& status);
void consumeExponent(UErrorCode& status);
friend class PatternParser;
};
enum IgnoreRounding {
IGNORE_ROUNDING_NEVER = 0, IGNORE_ROUNDING_IF_CURRENCY = 1, IGNORE_ROUNDING_ALWAYS = 2
};
class U_I18N_API PatternParser {
public:
/**
* Runs the recursive descent parser on the given pattern string, returning a data structure with raw information
* about the pattern string.
*
* <p>
* To obtain a more useful form of the data, consider using {@link #parseToProperties} instead.
*
* TODO: Change argument type to const char16_t* instead of UnicodeString?
*
* @param patternString
* The LDML decimal format pattern (Excel-style pattern) to parse.
* @return The results of the parse.
*/
static void parseToPatternInfo(const UnicodeString& patternString, ParsedPatternInfo& patternInfo,
UErrorCode& status);
/**
* Parses a pattern string into a new property bag.
*
* @param pattern
* The pattern string, like "#,##0.00"
* @param ignoreRounding
* Whether to leave out rounding information (minFrac, maxFrac, and rounding increment) when parsing the
* pattern. This may be desirable if a custom rounding mode, such as CurrencyUsage, is to be used
* instead.
* @return A property bag object.
* @throws IllegalArgumentException
* If there is a syntax error in the pattern string.
*/
static DecimalFormatProperties parseToProperties(const UnicodeString& pattern,
IgnoreRounding ignoreRounding, UErrorCode& status);
static DecimalFormatProperties parseToProperties(const UnicodeString& pattern, UErrorCode& status);
/**
* Parses a pattern string into an existing property bag. All properties that can be encoded into a pattern string
* will be overwritten with either their default value or with the value coming from the pattern string. Properties
* that cannot be encoded into a pattern string, such as rounding mode, are not modified.
*
* @param pattern
* The pattern string, like "#,##0.00"
* @param properties
* The property bag object to overwrite.
* @param ignoreRounding
* See {@link #parseToProperties(String pattern, int ignoreRounding)}.
* @throws IllegalArgumentException
* If there was a syntax error in the pattern string.
*/
static void parseToExistingProperties(const UnicodeString& pattern,
DecimalFormatProperties& properties,
IgnoreRounding ignoreRounding, UErrorCode& status);
private:
static void parseToExistingPropertiesImpl(const UnicodeString& pattern,
DecimalFormatProperties& properties,
IgnoreRounding ignoreRounding, UErrorCode& status);
/** Finalizes the temporary data stored in the ParsedPatternInfo to the Properties. */
static void patternInfoToProperties(DecimalFormatProperties& properties,
ParsedPatternInfo& patternInfo, IgnoreRounding _ignoreRounding,
UErrorCode& status);
};
class U_I18N_API PatternStringUtils {
public:
/**
* Creates a pattern string from a property bag.
*
* <p>
* Since pattern strings support only a subset of the functionality available in a property bag, a new property bag
* created from the string returned by this function may not be the same as the original property bag.
*
* @param properties
* The property bag to serialize.
* @return A pattern string approximately serializing the property bag.
*/
static UnicodeString propertiesToPatternString(const DecimalFormatProperties& properties,
UErrorCode& status);
/**
* Converts a pattern between standard notation and localized notation. Localized notation means that instead of
* using generic placeholders in the pattern, you use the corresponding locale-specific characters instead. For
* example, in locale <em>fr-FR</em>, the period in the pattern "0.000" means "decimal" in standard notation (as it
* does in every other locale), but it means "grouping" in localized notation.
*
* <p>
* A greedy string-substitution strategy is used to substitute locale symbols. If two symbols are ambiguous or have
* the same prefix, the result is not well-defined.
*
* <p>
* Locale symbols are not allowed to contain the ASCII quote character.
*
* <p>
* This method is provided for backwards compatibility and should not be used in any new code.
*
* TODO(C++): This method is not yet implemented.
*
* @param input
* The pattern to convert.
* @param symbols
* The symbols corresponding to the localized pattern.
* @param toLocalized
* true to convert from standard to localized notation; false to convert from localized to standard
* notation.
* @return The pattern expressed in the other notation.
*/
static UnicodeString convertLocalized(const UnicodeString& input, const DecimalFormatSymbols& symbols,
bool toLocalized, UErrorCode& status);
/**
* This method contains the heart of the logic for rendering LDML affix strings. It handles
* sign-always-shown resolution, whether to use the positive or negative subpattern, permille
* substitution, and plural forms for CurrencyPluralInfo.
*/
static void patternInfoToStringBuilder(const AffixPatternProvider& patternInfo, bool isPrefix,
int8_t signum, UNumberSignDisplay signDisplay,
StandardPlural::Form plural, bool perMilleReplacesPercent,
UnicodeString& output);
private:
/** @return The number of chars inserted. */
static int escapePaddingString(UnicodeString input, UnicodeString& output, int startIndex,
UErrorCode& status);
};
} // namespace impl
} // namespace number
U_NAMESPACE_END
#endif //__NUMBER_PATTERNSTRING_H__
#endif /* #if !UCONFIG_NO_FORMATTING */