C++程序  |  178行  |  3.32 KB

/*****************************************************************************/
// Copyright 2006-2008 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE:  Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/

/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_mutex.h#2 $ */ 
/* $DateTime: 2012/09/05 12:31:51 $ */
/* $Change: 847652 $ */
/* $Author: tknoll $ */

/******************************************************************************/

#ifndef __dng_mutex__
#define __dng_mutex__

/******************************************************************************/

#include "dng_flags.h"

/******************************************************************************/

#include "dng_types.h"

#if qDNGThreadSafe

#include "dng_pthread.h"

#endif

/******************************************************************************/

class dng_mutex
	{
	
	public:
	
		enum
			{
			kDNGMutexLevelLeaf = 0x70000000u
			};

		dng_mutex (const char *mutexName,
				   uint32 mutexLevel = kDNGMutexLevelLeaf);

		virtual ~dng_mutex ();

		void Lock ();

		void Unlock ();
		
		const char *MutexName () const;

	protected:
	
		#if qDNGThreadSafe
	
		pthread_mutex_t fPthreadMutex;
	
		const uint32 fMutexLevel;

		uint32 fRecursiveLockCount;

		dng_mutex *fPrevHeldMutex;

		const char * const fMutexName;

		friend class dng_condition;
		
		#endif

	private:
	
		// Hidden copy constructor and assignment operator.
	
		dng_mutex (const dng_mutex &mutex);
		
		dng_mutex & operator= (const dng_mutex &mutex);
		
	};
		
/*****************************************************************************/

class dng_lock_mutex
	{
	
	private:
	
		dng_mutex *fMutex;
	
	public:
	
		dng_lock_mutex (dng_mutex *mutex);
			
		~dng_lock_mutex ();
			
	private:
	
		// Hidden copy constructor and assignment operator.
	
		dng_lock_mutex (const dng_lock_mutex &lock);
		
		dng_lock_mutex & operator= (const dng_lock_mutex &lock);
		
	};
	
/*****************************************************************************/

class dng_unlock_mutex
	{
	
	private:
	
		dng_mutex *fMutex;
	
	public:
	
		dng_unlock_mutex (dng_mutex *mutex);
			
		~dng_unlock_mutex ();
			
	private:
	
		// Hidden copy constructor and assignment operator.
	
		dng_unlock_mutex (const dng_unlock_mutex &unlock);
		
		dng_unlock_mutex & operator= (const dng_unlock_mutex &unlock);
		
	};
	
/*****************************************************************************/

#if qDNGThreadSafe

/*****************************************************************************/

class dng_condition
	{
	
	public:

		dng_condition ();

		~dng_condition ();

		bool Wait (dng_mutex &mutex, double timeoutSecs = -1.0);

		void Signal ();
		
		void Broadcast ();

	protected:
	
		pthread_cond_t fPthreadCondition;

	private:
	
		// Hidden copy constructor and assignment operator.
	
		dng_condition (const dng_condition &condition);
		
		dng_condition & operator= (const dng_condition &condition);

	};

/*****************************************************************************/

#endif // qDNGThreadSafe

/*****************************************************************************/

#endif
	
/*****************************************************************************/