/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader state query tests
*//*--------------------------------------------------------------------*/
#include "es31fShaderStateQueryTests.hpp"
#include "es31fInfoLogQueryShared.hpp"
#include "glsStateQueryUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuStringTemplate.hpp"
#include "gluShaderProgram.hpp"
#include "gluRenderContext.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluContextInfo.hpp"
#include "gluStrUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
static inline std::string brokenShaderSource (const glu::ContextType &contextType)
{
const std::string glslVersionDecl = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(contextType));
return glslVersionDecl + "\n"
"broken, this should not compile,\n"
"{";
}
class BaseTypeCase : public TestCase
{
public:
struct TestTypeInfo
{
glw::GLenum glType;
const char* declarationStr;
const char* accessStr;
};
BaseTypeCase (Context& ctx, const char* name, const char* desc, const char* extension);
private:
IterateResult iterate (void);
virtual std::vector<TestTypeInfo> getInfos (void) const = 0;
virtual void checkRequirements (void) const;
const char* const m_extension;
};
BaseTypeCase::BaseTypeCase (Context& ctx, const char* name, const char* desc, const char* extension)
: TestCase (ctx, name, desc)
, m_extension (extension)
{
}
BaseTypeCase::IterateResult BaseTypeCase::iterate (void)
{
static const char* const vertexSourceTemplate = "${VERSIONDECL}\n"
"in highp vec4 a_position;\n"
"void main(void)\n"
"{\n"
" gl_Position = a_position;\n"
"}\n";
static const char* const fragmentSourceTemplate = "${VERSIONDECL}\n"
"${EXTENSIONSTATEMENT}"
"${DECLARATIONSTR};\n"
"layout(location = 0) out highp vec4 dEQP_FragColor;\n"
"void main(void)\n"
"{\n"
" dEQP_FragColor = vec4(${ACCESSSTR});\n"
"}\n";
tcu::ResultCollector result (m_testCtx.getLog());
std::vector<TestTypeInfo> samplerTypes = getInfos();
const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
if (m_extension && !m_context.getContextInfo().isExtensionSupported(m_extension) && !supportsES32)
throw tcu::NotSupportedError("Test requires " + std::string(m_extension));
checkRequirements();
for (int typeNdx = 0; typeNdx < (int)samplerTypes.size(); ++typeNdx)
{
const tcu::ScopedLogSection section (m_testCtx.getLog(),
std::string(glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString()),
"Uniform type " + glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString());
std::map<std::string, std::string> shaderArgs;
shaderArgs["DECLARATIONSTR"] = samplerTypes[typeNdx].declarationStr;
shaderArgs["ACCESSSTR"] = samplerTypes[typeNdx].accessStr;
shaderArgs["EXTENSIONSTATEMENT"] = (m_extension && !supportsES32) ? (std::string() + "#extension " + m_extension + " : require\n") : ("");
shaderArgs["VERSIONDECL"] = glu::getGLSLVersionDeclaration(glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType()));
const std::string fragmentSource = tcu::StringTemplate(fragmentSourceTemplate).specialize(shaderArgs);
const std::string vertexSource = tcu::StringTemplate(vertexSourceTemplate).specialize(shaderArgs);
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
m_testCtx.getLog() << tcu::TestLog::Message << "Building program with uniform sampler of type " << glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType) << tcu::TestLog::EndMessage;
if (!program.isOk())
{
m_testCtx.getLog() << program;
result.fail("could not build shader");
}
else
{
// only one uniform -- uniform at index 0
int uniforms = 0;
gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms);
if (uniforms != 1)
result.fail("Unexpected GL_ACTIVE_UNIFORMS, expected 1");
else
{
// check type
const glw::GLuint uniformIndex = 0;
glw::GLint type = 0;
m_testCtx.getLog() << tcu::TestLog::Message << "Verifying uniform type." << tcu::TestLog::EndMessage;
gl.getActiveUniformsiv(program.getProgram(), 1, &uniformIndex, GL_UNIFORM_TYPE, &type);
if (type != (glw::GLint)samplerTypes[typeNdx].glType)
{
std::ostringstream buf;
buf << "Invalid type, expected " << samplerTypes[typeNdx].glType << ", got " << type;
result.fail(buf.str());
}
}
}
GLU_EXPECT_NO_ERROR(gl.getError(), "");
}
result.setTestContextResult(m_testCtx);
return STOP;
}
void BaseTypeCase::checkRequirements (void) const
{
}
class CoreSamplerTypeCase : public BaseTypeCase
{
public:
CoreSamplerTypeCase (Context& ctx, const char* name, const char* desc);
private:
std::vector<TestTypeInfo> getInfos (void) const;
};
CoreSamplerTypeCase::CoreSamplerTypeCase (Context& ctx, const char* name, const char* desc)
: BaseTypeCase(ctx, name, desc, DE_NULL)
{
}
std::vector<BaseTypeCase::TestTypeInfo> CoreSamplerTypeCase::getInfos (void) const
{
static const TestTypeInfo samplerTypes[] =
{
{ GL_SAMPLER_2D_MULTISAMPLE, "uniform highp sampler2DMS u_sampler", "texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" },
{ GL_INT_SAMPLER_2D_MULTISAMPLE, "uniform highp isampler2DMS u_sampler", "texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" },
{ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, "uniform highp usampler2DMS u_sampler", "texelFetch(u_sampler, ivec2(gl_FragCoord.xy), 0)" },
};
std::vector<TestTypeInfo> infos;
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
infos.push_back(samplerTypes[ndx]);
return infos;
}
class MSArraySamplerTypeCase : public BaseTypeCase
{
public:
MSArraySamplerTypeCase (Context& ctx, const char* name, const char* desc);
private:
std::vector<TestTypeInfo> getInfos (void) const;
};
MSArraySamplerTypeCase::MSArraySamplerTypeCase (Context& ctx, const char* name, const char* desc)
: BaseTypeCase(ctx, name, desc, "GL_OES_texture_storage_multisample_2d_array")
{
}
std::vector<BaseTypeCase::TestTypeInfo> MSArraySamplerTypeCase::getInfos (void) const
{
static const TestTypeInfo samplerTypes[] =
{
{ GL_SAMPLER_2D_MULTISAMPLE_ARRAY, "uniform highp sampler2DMSArray u_sampler", "texelFetch(u_sampler, ivec3(gl_FragCoord.xyz), 0)" },
{ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, "uniform highp isampler2DMSArray u_sampler", "texelFetch(u_sampler, ivec3(gl_FragCoord.xyz), 0)" },
{ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, "uniform highp usampler2DMSArray u_sampler", "texelFetch(u_sampler, ivec3(gl_FragCoord.xyz), 0)" },
};
std::vector<TestTypeInfo> infos;
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
infos.push_back(samplerTypes[ndx]);
return infos;
}
class TextureBufferSamplerTypeCase : public BaseTypeCase
{
public:
TextureBufferSamplerTypeCase (Context& ctx, const char* name, const char* desc);
private:
std::vector<TestTypeInfo> getInfos (void) const;
};
TextureBufferSamplerTypeCase::TextureBufferSamplerTypeCase (Context& ctx, const char* name, const char* desc)
: BaseTypeCase(ctx, name, desc, "GL_EXT_texture_buffer")
{
}
std::vector<BaseTypeCase::TestTypeInfo> TextureBufferSamplerTypeCase::getInfos (void) const
{
static const TestTypeInfo samplerTypes[] =
{
{ GL_SAMPLER_BUFFER, "uniform highp samplerBuffer u_sampler", "texelFetch(u_sampler, int(gl_FragCoord.x))" },
{ GL_INT_SAMPLER_BUFFER, "uniform highp isamplerBuffer u_sampler", "texelFetch(u_sampler, int(gl_FragCoord.x))" },
{ GL_UNSIGNED_INT_SAMPLER_BUFFER, "uniform highp usamplerBuffer u_sampler", "texelFetch(u_sampler, int(gl_FragCoord.x))" },
};
std::vector<TestTypeInfo> infos;
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
infos.push_back(samplerTypes[ndx]);
return infos;
}
class TextureBufferImageTypeCase : public BaseTypeCase
{
public:
TextureBufferImageTypeCase (Context& ctx, const char* name, const char* desc);
private:
std::vector<TestTypeInfo> getInfos (void) const;
void checkRequirements (void) const;
};
TextureBufferImageTypeCase::TextureBufferImageTypeCase (Context& ctx, const char* name, const char* desc)
: BaseTypeCase(ctx, name, desc, "GL_EXT_texture_buffer")
{
}
std::vector<BaseTypeCase::TestTypeInfo> TextureBufferImageTypeCase::getInfos (void) const
{
static const TestTypeInfo samplerTypes[] =
{
{ GL_IMAGE_BUFFER, "layout(binding=0, rgba8) readonly uniform highp imageBuffer u_image", "imageLoad(u_image, int(gl_FragCoord.x))" },
{ GL_INT_IMAGE_BUFFER, "layout(binding=0, r32i) readonly uniform highp iimageBuffer u_image", "imageLoad(u_image, int(gl_FragCoord.x))" },
{ GL_UNSIGNED_INT_IMAGE_BUFFER, "layout(binding=0, r32ui) readonly uniform highp uimageBuffer u_image", "imageLoad(u_image, int(gl_FragCoord.x))" },
};
std::vector<TestTypeInfo> infos;
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
infos.push_back(samplerTypes[ndx]);
return infos;
}
void TextureBufferImageTypeCase::checkRequirements (void) const
{
if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1)
throw tcu::NotSupportedError("Test requires fragment images");
}
class CubeArraySamplerTypeCase : public BaseTypeCase
{
public:
CubeArraySamplerTypeCase (Context& ctx, const char* name, const char* desc);
private:
std::vector<TestTypeInfo> getInfos (void) const;
};
CubeArraySamplerTypeCase::CubeArraySamplerTypeCase (Context& ctx, const char* name, const char* desc)
: BaseTypeCase(ctx, name, desc, "GL_EXT_texture_cube_map_array")
{
}
std::vector<BaseTypeCase::TestTypeInfo> CubeArraySamplerTypeCase::getInfos (void) const
{
static const TestTypeInfo samplerTypes[] =
{
{ GL_SAMPLER_CUBE_MAP_ARRAY, "uniform highp samplerCubeArray u_sampler", "texture(u_sampler, gl_FragCoord.xxyz)" },
{ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, "uniform highp samplerCubeArrayShadow u_sampler", "texture(u_sampler, gl_FragCoord.xxyz, 0.5)" },
{ GL_INT_SAMPLER_CUBE_MAP_ARRAY, "uniform highp isamplerCubeArray u_sampler", "texture(u_sampler, gl_FragCoord.xxyz)" },
{ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, "uniform highp usamplerCubeArray u_sampler", "texture(u_sampler, gl_FragCoord.xxyz)" },
};
std::vector<TestTypeInfo> infos;
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
infos.push_back(samplerTypes[ndx]);
return infos;
}
class CubeArrayImageTypeCase : public BaseTypeCase
{
public:
CubeArrayImageTypeCase (Context& ctx, const char* name, const char* desc);
private:
std::vector<TestTypeInfo> getInfos (void) const;
void checkRequirements (void) const;
};
CubeArrayImageTypeCase::CubeArrayImageTypeCase (Context& ctx, const char* name, const char* desc)
: BaseTypeCase(ctx, name, desc, "GL_EXT_texture_cube_map_array")
{
}
std::vector<BaseTypeCase::TestTypeInfo> CubeArrayImageTypeCase::getInfos (void) const
{
static const TestTypeInfo samplerTypes[] =
{
{ GL_IMAGE_CUBE_MAP_ARRAY, "layout(binding=0, rgba8) readonly uniform highp imageCubeArray u_image", "imageLoad(u_image, ivec3(gl_FragCoord.xyx))" },
{ GL_INT_IMAGE_CUBE_MAP_ARRAY, "layout(binding=0, r32i) readonly uniform highp iimageCubeArray u_image", "imageLoad(u_image, ivec3(gl_FragCoord.xyx))" },
{ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, "layout(binding=0, r32ui) readonly uniform highp uimageCubeArray u_image", "imageLoad(u_image, ivec3(gl_FragCoord.xyx))" },
};
std::vector<TestTypeInfo> infos;
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(samplerTypes); ++ndx)
infos.push_back(samplerTypes[ndx]);
return infos;
}
void CubeArrayImageTypeCase::checkRequirements (void) const
{
if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1)
throw tcu::NotSupportedError("Test requires fragment images");
}
class ShaderLogCase : public TestCase
{
public:
ShaderLogCase (Context& ctx, const char* name, const char* desc, glu::ShaderType shaderType);
private:
void init (void);
IterateResult iterate (void);
const glu::ShaderType m_shaderType;
};
ShaderLogCase::ShaderLogCase (Context& ctx, const char* name, const char* desc, glu::ShaderType shaderType)
: TestCase (ctx, name, desc)
, m_shaderType (shaderType)
{
}
void ShaderLogCase::init (void)
{
const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
switch (m_shaderType)
{
case glu::SHADERTYPE_VERTEX:
case glu::SHADERTYPE_FRAGMENT:
case glu::SHADERTYPE_COMPUTE:
break;
case glu::SHADERTYPE_GEOMETRY:
if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader") && !supportsES32)
throw tcu::NotSupportedError("Test requires GL_EXT_geometry_shader extension or an OpenGL ES 3.2 or higher context.");
break;
case glu::SHADERTYPE_TESSELLATION_CONTROL:
case glu::SHADERTYPE_TESSELLATION_EVALUATION:
if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader") && !supportsES32)
throw tcu::NotSupportedError("Test requires GL_EXT_tessellation_shader extension or an OpenGL ES 3.2 or higher context.");
break;
default:
DE_ASSERT(false);
break;
}
}
ShaderLogCase::IterateResult ShaderLogCase::iterate (void)
{
using gls::StateQueryUtil::StateQueryMemoryWriteGuard;
tcu::ResultCollector result (m_testCtx.getLog());
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
deUint32 shader = 0;
const std::string source = brokenShaderSource(m_context.getRenderContext().getType());
const char* const brokenSource = source.c_str();
StateQueryMemoryWriteGuard<glw::GLint> logLen;
gl.enableLogging(true);
m_testCtx.getLog() << tcu::TestLog::Message << "Trying to compile broken shader source." << tcu::TestLog::EndMessage;
shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType));
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "create shader");
gl.glShaderSource(shader, 1, &brokenSource, DE_NULL);
gl.glCompileShader(shader);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "compile");
gl.glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLen);
logLen.verifyValidity(result);
if (!logLen.isUndefined())
verifyInfoLogQuery(result, gl, logLen, shader, &glu::CallLogWrapper::glGetShaderInfoLog, "glGetShaderInfoLog");
gl.glDeleteShader(shader);
GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "delete");
result.setTestContextResult(m_testCtx);
return STOP;
}
} // anonymous
ShaderStateQueryTests::ShaderStateQueryTests (Context& context)
: TestCaseGroup(context, "shader", "Shader state query tests")
{
}
ShaderStateQueryTests::~ShaderStateQueryTests (void)
{
}
void ShaderStateQueryTests::init (void)
{
addChild(new CoreSamplerTypeCase (m_context, "sampler_type", "Sampler type cases"));
addChild(new MSArraySamplerTypeCase (m_context, "sampler_type_multisample_array", "MSAA array sampler type cases"));
addChild(new TextureBufferSamplerTypeCase (m_context, "sampler_type_texture_buffer", "Texture buffer sampler type cases"));
addChild(new TextureBufferImageTypeCase (m_context, "image_type_texture_buffer", "Texture buffer image type cases"));
addChild(new CubeArraySamplerTypeCase (m_context, "sampler_type_cube_array", "Cube array sampler type cases"));
addChild(new CubeArrayImageTypeCase (m_context, "image_type_cube_array", "Cube array image type cases"));
// shader info log tests
// \note, there exists similar tests in gles3 module. However, the gles31 could use a different
// shader compiler with different INFO_LOG bugs.
{
static const struct
{
const char* caseName;
glu::ShaderType caseType;
} shaderTypes[] =
{
{ "info_log_vertex", glu::SHADERTYPE_VERTEX },
{ "info_log_fragment", glu::SHADERTYPE_FRAGMENT },
{ "info_log_geometry", glu::SHADERTYPE_GEOMETRY },
{ "info_log_tess_ctrl", glu::SHADERTYPE_TESSELLATION_CONTROL },
{ "info_log_tess_eval", glu::SHADERTYPE_TESSELLATION_EVALUATION },
{ "info_log_compute", glu::SHADERTYPE_COMPUTE },
};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ++ndx)
addChild(new ShaderLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType));
}
}
} // Functional
} // gles31
} // deqp