/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief GLSL Shared variable tests.
*//*--------------------------------------------------------------------*/
#include "es31fShaderSharedVarTests.hpp"
#include "es31fShaderAtomicOpTests.hpp"
#include "gluShaderProgram.hpp"
#include "gluShaderUtil.hpp"
#include "gluRenderContext.hpp"
#include "gluObjectWrapper.hpp"
#include "gluProgramInterfaceQuery.hpp"
#include "tcuVector.hpp"
#include "tcuTestLog.hpp"
#include "tcuVectorUtil.hpp"
#include "tcuFormatUtil.hpp"
#include "deRandom.hpp"
#include "deArrayUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include <algorithm>
#include <set>
namespace deqp
{
namespace gles31
{
namespace Functional
{
using std::string;
using std::vector;
using tcu::TestLog;
using tcu::UVec3;
using std::set;
using namespace glu;
enum
{
MAX_VALUE_ARRAY_LENGTH = 15 // * 2 * sizeof(mat4) + sizeof(int) = 481 uniform components (limit 512)
};
template<typename T, int Size>
static inline T product (const tcu::Vector<T, Size>& v)
{
T res = v[0];
for (int ndx = 1; ndx < Size; ndx++)
res *= v[ndx];
return res;
}
class SharedBasicVarCase : public TestCase
{
public:
SharedBasicVarCase (Context& context, const char* name, DataType basicType, Precision precision, const tcu::UVec3& workGroupSize);
~SharedBasicVarCase (void);
void init (void);
void deinit (void);
IterateResult iterate (void);
private:
SharedBasicVarCase (const SharedBasicVarCase& other);
SharedBasicVarCase& operator= (const SharedBasicVarCase& other);
const DataType m_basicType;
const Precision m_precision;
const tcu::UVec3 m_workGroupSize;
ShaderProgram* m_program;
};
static std::string getBasicCaseDescription (DataType basicType, Precision precision, const tcu::UVec3& workGroupSize)
{
std::ostringstream str;
if (precision != PRECISION_LAST)
str << getPrecisionName(precision) << " ";
str << getDataTypeName(basicType) << ", work group size = " << workGroupSize;
return str.str();
}
SharedBasicVarCase::SharedBasicVarCase (Context& context, const char* name, DataType basicType, Precision precision, const tcu::UVec3& workGroupSize)
: TestCase (context, name, getBasicCaseDescription(basicType, precision, workGroupSize).c_str())
, m_basicType (basicType)
, m_precision (precision)
, m_workGroupSize (workGroupSize)
, m_program (DE_NULL)
{
}
SharedBasicVarCase::~SharedBasicVarCase (void)
{
SharedBasicVarCase::deinit();
}
void SharedBasicVarCase::init (void)
{
const int valArrayLength = de::min<int>(MAX_VALUE_ARRAY_LENGTH, product(m_workGroupSize));
const char* precName = m_precision != glu::PRECISION_LAST ? getPrecisionName(m_precision) : "";
const char* typeName = getDataTypeName(m_basicType);
std::ostringstream src;
src << "#version 310 es\n"
<< "layout (local_size_x = " << m_workGroupSize[0]
<< ", local_size_y = " << m_workGroupSize[1]
<< ", local_size_z = " << m_workGroupSize[2]
<< ") in;\n"
<< "const uint LOCAL_SIZE = gl_WorkGroupSize.x*gl_WorkGroupSize.y*gl_WorkGroupSize.z;\n"
<< "shared " << precName << " " << typeName << " s_var;\n"
<< "uniform " << precName << " " << typeName << " u_val[" << valArrayLength << "];\n"
<< "uniform " << precName << " " << typeName << " u_ref[" << valArrayLength << "];\n"
<< "uniform uint u_numIters;\n"
<< "layout(binding = 0) buffer Result\n"
<< "{\n"
<< " bool isOk[LOCAL_SIZE];\n"
<< "};\n"
<< "\n"
<< "void main (void)\n"
<< "{\n"
<< " bool allOk = true;\n"
<< " for (uint ndx = 0u; ndx < u_numIters; ndx++)\n"
<< " {\n"
<< " if (ndx == gl_LocalInvocationIndex)\n"
<< " s_var = u_val[ndx%uint(u_val.length())];\n"
<< "\n"
<< " barrier();\n"
<< "\n"
<< " if (s_var != u_ref[ndx%uint(u_ref.length())])\n"
<< " allOk = false;\n"
<< "\n"
<< " barrier();\n"
<< " }\n"
<< "\n"
<< " isOk[gl_LocalInvocationIndex] = allOk;\n"
<< "}\n";
DE_ASSERT(!m_program);
m_program = new ShaderProgram(m_context.getRenderContext(), ProgramSources() << ComputeSource(src.str()));
m_testCtx.getLog() << *m_program;
if (!m_program->isOk())
{
delete m_program;
m_program = DE_NULL;
throw tcu::TestError("Compile failed");
}
}
void SharedBasicVarCase::deinit (void)
{
delete m_program;
m_program = DE_NULL;
}
SharedBasicVarCase::IterateResult SharedBasicVarCase::iterate (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const deUint32 program = m_program->getProgram();
Buffer outputBuffer (m_context.getRenderContext());
const deUint32 outBlockNdx = gl.getProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, "Result");
const InterfaceBlockInfo outBlockInfo = getProgramInterfaceBlockInfo(gl, program, GL_SHADER_STORAGE_BLOCK, outBlockNdx);
gl.useProgram(program);
// Setup input values.
{
const int numValues = (int)product(m_workGroupSize);
const int valLoc = gl.getUniformLocation(program, "u_val[0]");
const int refLoc = gl.getUniformLocation(program, "u_ref[0]");
const int iterCountLoc = gl.getUniformLocation(program, "u_numIters");
const int scalarSize = getDataTypeScalarSize(m_basicType);
if (isDataTypeFloatOrVec(m_basicType))
{
const int maxInt = m_precision == glu::PRECISION_LOWP ? 2 : 1024;
const int minInt = -de::min(numValues/2, maxInt);
vector<float> values (numValues*scalarSize);
for (int ndx = 0; ndx < (int)values.size(); ndx++)
values[ndx] = float(minInt + (ndx % (maxInt-minInt+1)));
for (int uNdx = 0; uNdx < 2; uNdx++)
{
const int location = uNdx == 1 ? refLoc : valLoc;
if (scalarSize == 1) gl.uniform1fv(location, numValues, &values[0]);
else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]);
else if (scalarSize == 3) gl.uniform3fv(location, numValues, &values[0]);
else if (scalarSize == 4) gl.uniform4fv(location, numValues, &values[0]);
}
}
else if (isDataTypeIntOrIVec(m_basicType))
{
const int maxInt = m_precision == glu::PRECISION_LOWP ? 64 : 1024;
const int minInt = -de::min(numValues/2, maxInt);
vector<int> values (numValues*scalarSize);
for (int ndx = 0; ndx < (int)values.size(); ndx++)
values[ndx] = minInt + (ndx % (maxInt-minInt+1));
for (int uNdx = 0; uNdx < 2; uNdx++)
{
const int location = uNdx == 1 ? refLoc : valLoc;
if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]);
else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]);
else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]);
else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]);
}
}
else if (isDataTypeUintOrUVec(m_basicType))
{
const deUint32 maxInt = m_precision == glu::PRECISION_LOWP ? 128 : 1024;
vector<deUint32> values (numValues*scalarSize);
for (int ndx = 0; ndx < (int)values.size(); ndx++)
values[ndx] = ndx % (maxInt+1);
for (int uNdx = 0; uNdx < 2; uNdx++)
{
const int location = uNdx == 1 ? refLoc : valLoc;
if (scalarSize == 1) gl.uniform1uiv(location, numValues, &values[0]);
else if (scalarSize == 2) gl.uniform2uiv(location, numValues, &values[0]);
else if (scalarSize == 3) gl.uniform3uiv(location, numValues, &values[0]);
else if (scalarSize == 4) gl.uniform4uiv(location, numValues, &values[0]);
}
}
else if (isDataTypeBoolOrBVec(m_basicType))
{
de::Random rnd (0x324f);
vector<int> values (numValues*scalarSize);
for (int ndx = 0; ndx < (int)values.size(); ndx++)
values[ndx] = rnd.getBool() ? 1 : 0;
for (int uNdx = 0; uNdx < 2; uNdx++)
{
const int location = uNdx == 1 ? refLoc : valLoc;
if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]);
else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]);
else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]);
else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]);
}
}
else if (isDataTypeMatrix(m_basicType))
{
const int maxInt = m_precision == glu::PRECISION_LOWP ? 2 : 1024;
const int minInt = -de::min(numValues/2, maxInt);
vector<float> values (numValues*scalarSize);
for (int ndx = 0; ndx < (int)values.size(); ndx++)
values[ndx] = float(minInt + (ndx % (maxInt-minInt+1)));
for (int uNdx = 0; uNdx < 2; uNdx++)
{
const int location = uNdx == 1 ? refLoc : valLoc;
switch (m_basicType)
{
case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv (location, numValues, DE_FALSE, &values[0]); break;
case TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(location, numValues, DE_FALSE, &values[0]); break;
case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(location, numValues, DE_FALSE, &values[0]); break;
case TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(location, numValues, DE_FALSE, &values[0]); break;
case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break;
case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(location, numValues, DE_FALSE, &values[0]); break;
case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(location, numValues, DE_FALSE, &values[0]); break;
case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(location, numValues, DE_FALSE, &values[0]); break;
case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break;
default:
DE_ASSERT(false);
}
}
}
gl.uniform1ui(iterCountLoc, product(m_workGroupSize));
GLU_EXPECT_NO_ERROR(gl.getError(), "Input value setup failed");
}
// Setup output buffer.
{
vector<deUint8> emptyData(outBlockInfo.dataSize);
std::fill(emptyData.begin(), emptyData.end(), 0);
gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer);
gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ);
gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer);
GLU_EXPECT_NO_ERROR(gl.getError(), "Output buffer setup failed");
}
gl.dispatchCompute(1, 1, 1);
// Read back and compare
{
const deUint32 numValues = product(m_workGroupSize);
const InterfaceVariableInfo outVarInfo = getProgramInterfaceVariableInfo(gl, program, GL_BUFFER_VARIABLE, outBlockInfo.activeVariables[0]);
const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outBlockInfo.dataSize, GL_MAP_READ_BIT);
const int maxErrMsg = 10;
int numFailed = 0;
GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()");
TCU_CHECK(resPtr);
for (deUint32 ndx = 0; ndx < numValues; ndx++)
{
const int resVal = *((const int*)((const deUint8*)resPtr + outVarInfo.offset + outVarInfo.arrayStride*ndx));
if (resVal == 0)
{
if (numFailed < maxErrMsg)
m_testCtx.getLog() << TestLog::Message << "ERROR: isOk[" << ndx << "] = " << resVal << " != true" << TestLog::EndMessage;
else if (numFailed == maxErrMsg)
m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;
numFailed += 1;
}
}
gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
GLU_EXPECT_NO_ERROR(gl.getError(), "glUnmapBuffer()");
m_testCtx.getLog() << TestLog::Message << (numValues-numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage;
m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
numFailed == 0 ? "Pass" : "Comparison failed");
}
return STOP;
}
ShaderSharedVarTests::ShaderSharedVarTests (Context& context)
: TestCaseGroup(context, "shared_var", "Shared Variable Tests")
{
}
ShaderSharedVarTests::~ShaderSharedVarTests (void)
{
}
void ShaderSharedVarTests::init (void)
{
// .basic_type
{
tcu::TestCaseGroup *const basicTypeGroup = new tcu::TestCaseGroup(m_testCtx, "basic_type", "Basic Types");
addChild(basicTypeGroup);
for (int basicType = TYPE_FLOAT; basicType <= TYPE_BOOL_VEC4; basicType++)
{
if (glu::getDataTypeScalarType(DataType(basicType)) == glu::TYPE_DOUBLE)
continue;
if (glu::isDataTypeBoolOrBVec(DataType(basicType)))
{
const tcu::UVec3 workGroupSize (2,1,3);
basicTypeGroup->addChild(new SharedBasicVarCase(m_context, getDataTypeName(DataType(basicType)), DataType(basicType), PRECISION_LAST, workGroupSize));
}
else
{
for (int precision = 0; precision < PRECISION_LAST; precision++)
{
const tcu::UVec3 workGroupSize (2,1,3);
const string name = string(getDataTypeName(DataType(basicType))) + "_" + getPrecisionName(Precision(precision));
basicTypeGroup->addChild(new SharedBasicVarCase(m_context, name.c_str(), DataType(basicType), Precision(precision), workGroupSize));
}
}
}
}
// .work_group_size
{
tcu::TestCaseGroup *const workGroupSizeGroup = new tcu::TestCaseGroup(m_testCtx, "work_group_size", "Shared Variables with Various Work Group Sizes");
addChild(workGroupSizeGroup);
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_64_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(64,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_64_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,64,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_1_64", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,1,64)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_128_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(128,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_1_128_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1,128,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "float_13_2_4", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(13,2,4)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_64_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(64,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_64_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,64,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_1_64", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,1,64)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_128_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(128,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_1_128_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1,128,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "vec4_13_2_4", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(13,2,4)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_64_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(64,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_64_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,64,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_1_64", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,1,64)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_128_1_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(128,1,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_1_128_1", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(1,128,1)));
workGroupSizeGroup->addChild(new SharedBasicVarCase(m_context, "mat4_13_2_4", TYPE_FLOAT_MAT4, PRECISION_HIGHP, tcu::UVec3(13,2,4)));
}
// .atomic
addChild(new ShaderAtomicOpTests(m_context, "atomic", ATOMIC_OPERAND_SHARED_VARIABLE));
}
} // Functional
} // gles31
} // deqp