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//
// Copyright (C) 2016 Google, Inc.
//
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//
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//
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#ifndef GLSLANG_GTESTS_INITIALIZER_H
#define GLSLANG_GTESTS_INITIALIZER_H

#include "glslang/Public/ShaderLang.h"

namespace glslangtest {

// Initializes glslang on creation, and destroys it on completion.
// This object is expected to be a singleton, so that internal glslang state
// can be correctly handled.
//
class GlslangInitializer {
public:
    GlslangInitializer()  { glslang::InitializeProcess(); }

    ~GlslangInitializer() { glslang::FinalizeProcess(); }
};

}  // namespace glslangtest

#endif  // GLSLANG_GTESTS_INITIALIZER_H