#ifndef ANTLR3REWRITESTREAM_H
#define ANTLR3REWRITESTREAM_H
// [The "BSD licence"]
// Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
// http://www.temporal-wave.com
// http://www.linkedin.com/in/jimidle
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. The name of the author may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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#include <antlr3defs.h>
#include <antlr3collections.h>
#include <antlr3commontreeadaptor.h>
#include <antlr3baserecognizer.h>
#ifdef __cplusplus
extern "C" {
#endif
/// A generic list of elements tracked in an alternative to be used in
/// a -> rewrite rule.
///
/// In the C implementation, all tree oriented streams return a pointer to
/// the same type: pANTLR3_BASE_TREE. Anything that has subclassed from this
/// still passes this type, within which there is a super pointer, which points
/// to it's own data and methods. Hence we do not need to implement this as
/// the equivalent of an abstract class, but just fill in the appropriate interface
/// as usual with this model.
///
/// Once you start next()ing, do not try to add more elements. It will
/// break the cursor tracking I believe.
///
///
/// \see #pANTLR3_REWRITE_RULE_NODE_STREAM
/// \see #pANTLR3_REWRITE_RULE_ELEMENT_STREAM
/// \see #pANTLR3_REWRITE_RULE_SUBTREE_STREAM
///
/// TODO: add mechanism to detect/puke on modification after reading from stream
///
typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct
{
/// Cursor 0..n-1. If singleElement!=NULL, cursor is 0 until you next(),
/// which bumps it to 1 meaning no more elements.
///
ANTLR3_UINT32 cursor;
/// Track single elements w/o creating a list. Upon 2nd add, alloc list
///
void * singleElement;
/// The list of tokens or subtrees we are tracking
///
pANTLR3_VECTOR elements;
/// Indicates whether we should free the vector or it was supplied to us
///
ANTLR3_BOOLEAN freeElements;
/// The element or stream description; usually has name of the token or
/// rule reference that this list tracks. Can include rulename too, but
/// the exception would track that info.
///
void * elementDescription;
/// Pointer to the tree adaptor in use for this stream
///
pANTLR3_BASE_TREE_ADAPTOR adaptor;
/// Once a node / subtree has been used in a stream, it must be dup'ed
/// from then on. Streams are reset after sub rules so that the streams
/// can be reused in future sub rules. So, reset must set a dirty bit.
/// If dirty, then next() always returns a dup.
///
ANTLR3_BOOLEAN dirty;
// Pointer to the recognizer shared state to which this stream belongs
//
pANTLR3_BASE_RECOGNIZER rec;
// Methods
/// Reset the condition of this stream so that it appears we have
/// not consumed any of its elements. Elements themselves are untouched.
///
void (*reset) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
/// Add a new pANTLR3_BASE_TREE to this stream
///
void (*add) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void *el, void (ANTLR3_CDECL *freePtr)(void *));
/// Return the next element in the stream. If out of elements, throw
/// an exception unless size()==1. If size is 1, then return elements[0].
///
void * (*next) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
pANTLR3_BASE_TREE (*nextTree) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
void * (*nextToken) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
void * (*_next) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
/// When constructing trees, sometimes we need to dup a token or AST
/// subtree. Dup'ing a token means just creating another AST node
/// around it. For trees, you must call the adaptor.dupTree().
///
void * (*dup) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el);
/// Ensure stream emits trees; tokens must be converted to AST nodes.
/// AST nodes can be passed through unmolested.
///
pANTLR3_BASE_TREE (*toTree) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream, void * el);
/// Returns ANTLR3_TRUE if there is a next element available
///
ANTLR3_BOOLEAN (*hasNext) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
/// Treat next element as a single node even if it's a subtree.
/// This is used instead of next() when the result has to be a
/// tree root node. Also prevents us from duplicating recently-added
/// children; e.g., ^(type ID)+ adds ID to type and then 2nd iteration
/// must dup the type node, but ID has been added.
///
/// Referencing to a rule result twice is ok; dup entire tree as
/// we can't be adding trees; e.g., expr expr.
///
pANTLR3_BASE_TREE (*nextNode) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
/// Number of elements available in the stream
///
ANTLR3_UINT32 (*size) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
/// Returns the description string if there is one available (check for NULL).
///
void * (*getDescription) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
void (*free) (struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct * stream);
}
ANTLR3_REWRITE_RULE_ELEMENT_STREAM;
/// This is an implementation of a token stream, which is basically an element
/// stream that deals with tokens only.
///
typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_TOKEN_STREAM;
/// This is an implementation of a subtree stream which is a set of trees
/// modelled as an element stream.
///
typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_SUBTREE_STREAM;
/// This is an implementation of a node stream, which is basically an element
/// stream that deals with tree nodes only.
///
typedef struct ANTLR3_REWRITE_RULE_ELEMENT_STREAM_struct ANTLR3_REWRITE_RULE_NODE_STREAM;
#ifdef __cplusplus
}
#endif
#endif