// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#include <stdio.h>
#include <stdlib.h>
#include "renderControl_client_context.h"
extern "C" {
GLint rcGetRendererVersion();
EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize);
EGLint rcGetNumConfigs(uint32_t* numAttribs);
EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size);
EGLint rcGetFBParam(EGLint param);
uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
void rcDestroyContext(uint32_t context);
uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
void rcDestroyWindowSurface(uint32_t windowSurface);
uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
void rcOpenColorBuffer(uint32_t colorbuffer);
void rcCloseColorBuffer(uint32_t colorbuffer);
void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
int rcFlushWindowColorBuffer(uint32_t windowSurface);
EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
void rcFBPost(uint32_t colorBuffer);
void rcFBSetSwapInterval(EGLint interval);
void rcBindTexture(uint32_t colorBuffer);
void rcBindRenderbuffer(uint32_t colorBuffer);
EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
int rcOpenColorBuffer2(uint32_t colorbuffer);
uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer);
int rcDestroyClientImage(uint32_t image);
void rcSelectChecksumHelper(uint32_t newProtocol, uint32_t reserved);
void rcCreateSyncKHR(EGLenum type, EGLint* attribs, uint32_t num_attribs, int destroy_when_signaled, uint64_t* glsync_out, uint64_t* syncthread_out);
EGLint rcClientWaitSyncKHR(uint64_t sync, EGLint flags, uint64_t timeout);
void rcFlushWindowColorBufferAsync(uint32_t windowSurface);
int rcDestroySyncKHR(uint64_t sync);
void rcSetPuid(uint64_t puid);
int rcUpdateColorBufferDMA(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels, uint32_t pixels_size);
uint32_t rcCreateColorBufferDMA(uint32_t width, uint32_t height, GLenum internalFormat, int frameworkFormat);
void rcWaitSyncKHR(uint64_t sync, EGLint flags);
GLint rcCompose(uint32_t bufferSize, void* buffer);
GLint rcCreateDisplay(uint32_t* displayId);
GLint rcDestroyDisplay(uint32_t displayId);
GLint rcSetDisplayColorBuffer(uint32_t displayId, uint32_t colorBuffer);
GLint rcGetDisplayColorBuffer(uint32_t displayId, uint32_t* colorBuffer);
GLint rcGetColorBufferDisplay(uint32_t colorBuffer, uint32_t* displayId);
GLint rcGetDisplayPose(uint32_t displayId, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h);
GLint rcSetDisplayPose(uint32_t displayId, uint32_t x, uint32_t y, uint32_t w, uint32_t h);
};
#ifndef GET_CONTEXT
static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
#define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext()
#endif
GLint rcGetRendererVersion()
{
GET_CONTEXT;
return ctx->rcGetRendererVersion(ctx);
}
EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
{
GET_CONTEXT;
return ctx->rcGetEGLVersion(ctx, major, minor);
}
EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
{
GET_CONTEXT;
return ctx->rcQueryEGLString(ctx, name, buffer, bufferSize);
}
EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
{
GET_CONTEXT;
return ctx->rcGetGLString(ctx, name, buffer, bufferSize);
}
EGLint rcGetNumConfigs(uint32_t* numAttribs)
{
GET_CONTEXT;
return ctx->rcGetNumConfigs(ctx, numAttribs);
}
EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
{
GET_CONTEXT;
return ctx->rcGetConfigs(ctx, bufSize, buffer);
}
EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size)
{
GET_CONTEXT;
return ctx->rcChooseConfig(ctx, attribs, attribs_size, configs, configs_size);
}
EGLint rcGetFBParam(EGLint param)
{
GET_CONTEXT;
return ctx->rcGetFBParam(ctx, param);
}
uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion)
{
GET_CONTEXT;
return ctx->rcCreateContext(ctx, config, share, glVersion);
}
void rcDestroyContext(uint32_t context)
{
GET_CONTEXT;
ctx->rcDestroyContext(ctx, context);
}
uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height)
{
GET_CONTEXT;
return ctx->rcCreateWindowSurface(ctx, config, width, height);
}
void rcDestroyWindowSurface(uint32_t windowSurface)
{
GET_CONTEXT;
ctx->rcDestroyWindowSurface(ctx, windowSurface);
}
uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat)
{
GET_CONTEXT;
return ctx->rcCreateColorBuffer(ctx, width, height, internalFormat);
}
void rcOpenColorBuffer(uint32_t colorbuffer)
{
GET_CONTEXT;
ctx->rcOpenColorBuffer(ctx, colorbuffer);
}
void rcCloseColorBuffer(uint32_t colorbuffer)
{
GET_CONTEXT;
ctx->rcCloseColorBuffer(ctx, colorbuffer);
}
void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer)
{
GET_CONTEXT;
ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer);
}
int rcFlushWindowColorBuffer(uint32_t windowSurface)
{
GET_CONTEXT;
return ctx->rcFlushWindowColorBuffer(ctx, windowSurface);
}
EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf)
{
GET_CONTEXT;
return ctx->rcMakeCurrent(ctx, context, drawSurf, readSurf);
}
void rcFBPost(uint32_t colorBuffer)
{
GET_CONTEXT;
ctx->rcFBPost(ctx, colorBuffer);
}
void rcFBSetSwapInterval(EGLint interval)
{
GET_CONTEXT;
ctx->rcFBSetSwapInterval(ctx, interval);
}
void rcBindTexture(uint32_t colorBuffer)
{
GET_CONTEXT;
ctx->rcBindTexture(ctx, colorBuffer);
}
void rcBindRenderbuffer(uint32_t colorBuffer)
{
GET_CONTEXT;
ctx->rcBindRenderbuffer(ctx, colorBuffer);
}
EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead)
{
GET_CONTEXT;
return ctx->rcColorBufferCacheFlush(ctx, colorbuffer, postCount, forRead);
}
void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
{
GET_CONTEXT;
ctx->rcReadColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
}
int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
{
GET_CONTEXT;
return ctx->rcUpdateColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
}
int rcOpenColorBuffer2(uint32_t colorbuffer)
{
GET_CONTEXT;
return ctx->rcOpenColorBuffer2(ctx, colorbuffer);
}
uint32_t rcCreateClientImage(uint32_t context, EGLenum target, GLuint buffer)
{
GET_CONTEXT;
return ctx->rcCreateClientImage(ctx, context, target, buffer);
}
int rcDestroyClientImage(uint32_t image)
{
GET_CONTEXT;
return ctx->rcDestroyClientImage(ctx, image);
}
void rcSelectChecksumHelper(uint32_t newProtocol, uint32_t reserved)
{
GET_CONTEXT;
ctx->rcSelectChecksumHelper(ctx, newProtocol, reserved);
}
void rcCreateSyncKHR(EGLenum type, EGLint* attribs, uint32_t num_attribs, int destroy_when_signaled, uint64_t* glsync_out, uint64_t* syncthread_out)
{
GET_CONTEXT;
ctx->rcCreateSyncKHR(ctx, type, attribs, num_attribs, destroy_when_signaled, glsync_out, syncthread_out);
}
EGLint rcClientWaitSyncKHR(uint64_t sync, EGLint flags, uint64_t timeout)
{
GET_CONTEXT;
return ctx->rcClientWaitSyncKHR(ctx, sync, flags, timeout);
}
void rcFlushWindowColorBufferAsync(uint32_t windowSurface)
{
GET_CONTEXT;
ctx->rcFlushWindowColorBufferAsync(ctx, windowSurface);
}
int rcDestroySyncKHR(uint64_t sync)
{
GET_CONTEXT;
return ctx->rcDestroySyncKHR(ctx, sync);
}
void rcSetPuid(uint64_t puid)
{
GET_CONTEXT;
ctx->rcSetPuid(ctx, puid);
}
int rcUpdateColorBufferDMA(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels, uint32_t pixels_size)
{
GET_CONTEXT;
return ctx->rcUpdateColorBufferDMA(ctx, colorbuffer, x, y, width, height, format, type, pixels, pixels_size);
}
uint32_t rcCreateColorBufferDMA(uint32_t width, uint32_t height, GLenum internalFormat, int frameworkFormat)
{
GET_CONTEXT;
return ctx->rcCreateColorBufferDMA(ctx, width, height, internalFormat, frameworkFormat);
}
void rcWaitSyncKHR(uint64_t sync, EGLint flags)
{
GET_CONTEXT;
ctx->rcWaitSyncKHR(ctx, sync, flags);
}
GLint rcCompose(uint32_t bufferSize, void* buffer)
{
GET_CONTEXT;
return ctx->rcCompose(ctx, bufferSize, buffer);
}
GLint rcCreateDisplay(uint32_t* displayId)
{
GET_CONTEXT;
return ctx->rcCreateDisplay(ctx, displayId);
}
GLint rcDestroyDisplay(uint32_t displayId)
{
GET_CONTEXT;
return ctx->rcDestroyDisplay(ctx, displayId);
}
GLint rcSetDisplayColorBuffer(uint32_t displayId, uint32_t colorBuffer)
{
GET_CONTEXT;
return ctx->rcSetDisplayColorBuffer(ctx, displayId, colorBuffer);
}
GLint rcGetDisplayColorBuffer(uint32_t displayId, uint32_t* colorBuffer)
{
GET_CONTEXT;
return ctx->rcGetDisplayColorBuffer(ctx, displayId, colorBuffer);
}
GLint rcGetColorBufferDisplay(uint32_t colorBuffer, uint32_t* displayId)
{
GET_CONTEXT;
return ctx->rcGetColorBufferDisplay(ctx, colorBuffer, displayId);
}
GLint rcGetDisplayPose(uint32_t displayId, uint32_t* x, uint32_t* y, uint32_t* w, uint32_t* h)
{
GET_CONTEXT;
return ctx->rcGetDisplayPose(ctx, displayId, x, y, w, h);
}
GLint rcSetDisplayPose(uint32_t displayId, uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
GET_CONTEXT;
return ctx->rcSetDisplayPose(ctx, displayId, x, y, w, h);
}