/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_LIBDEXFILE_DEX_BYTECODE_UTILS_H_
#define ART_LIBDEXFILE_DEX_BYTECODE_UTILS_H_
#include "base/value_object.h"
#include "dex/dex_file-inl.h"
#include "dex/dex_file.h"
#include "dex/dex_instruction-inl.h"
namespace art {
class DexSwitchTable : public ValueObject {
public:
DexSwitchTable(const Instruction& instruction, uint32_t dex_pc)
: instruction_(instruction),
dex_pc_(dex_pc),
sparse_(instruction.Opcode() == Instruction::SPARSE_SWITCH) {
int32_t table_offset = instruction.VRegB_31t();
const uint16_t* table = reinterpret_cast<const uint16_t*>(&instruction) + table_offset;
DCHECK_EQ(table[0], sparse_ ? static_cast<uint16_t>(Instruction::kSparseSwitchSignature)
: static_cast<uint16_t>(Instruction::kPackedSwitchSignature));
num_entries_ = table[1];
values_ = reinterpret_cast<const int32_t*>(&table[2]);
}
uint16_t GetNumEntries() const {
return num_entries_;
}
void CheckIndex(size_t index) const {
if (sparse_) {
// In a sparse table, we have num_entries_ keys and num_entries_ values, in that order.
DCHECK_LT(index, 2 * static_cast<size_t>(num_entries_));
} else {
// In a packed table, we have the starting key and num_entries_ values.
DCHECK_LT(index, 1 + static_cast<size_t>(num_entries_));
}
}
int32_t GetEntryAt(size_t index) const {
CheckIndex(index);
return values_[index];
}
uint32_t GetDexPcForIndex(size_t index) const {
CheckIndex(index);
return dex_pc_ +
(reinterpret_cast<const int16_t*>(values_ + index) -
reinterpret_cast<const int16_t*>(&instruction_));
}
// Index of the first value in the table.
size_t GetFirstValueIndex() const {
if (sparse_) {
// In a sparse table, we have num_entries_ keys and num_entries_ values, in that order.
return num_entries_;
} else {
// In a packed table, we have the starting key and num_entries_ values.
return 1;
}
}
bool IsSparse() const { return sparse_; }
bool ShouldBuildDecisionTree() {
return IsSparse() || GetNumEntries() <= kSmallSwitchThreshold;
}
private:
const Instruction& instruction_;
const uint32_t dex_pc_;
// Whether this is a sparse-switch table (or a packed-switch one).
const bool sparse_;
// This can't be const as it needs to be computed off of the given instruction, and complicated
// expressions in the initializer list seemed very ugly.
uint16_t num_entries_;
const int32_t* values_;
// The number of entries in a packed switch before we use a jump table or specified
// compare/jump series.
static constexpr uint16_t kSmallSwitchThreshold = 3;
DISALLOW_COPY_AND_ASSIGN(DexSwitchTable);
};
class DexSwitchTableIterator {
public:
explicit DexSwitchTableIterator(const DexSwitchTable& table)
: table_(table),
num_entries_(static_cast<size_t>(table_.GetNumEntries())),
first_target_offset_(table_.GetFirstValueIndex()),
index_(0u) {}
bool Done() const { return index_ >= num_entries_; }
bool IsLast() const { return index_ == num_entries_ - 1; }
void Advance() {
DCHECK(!Done());
index_++;
}
int32_t CurrentKey() const {
return table_.IsSparse() ? table_.GetEntryAt(index_) : table_.GetEntryAt(0) + index_;
}
int32_t CurrentTargetOffset() const {
return table_.GetEntryAt(index_ + first_target_offset_);
}
uint32_t GetDexPcForCurrentIndex() const { return table_.GetDexPcForIndex(index_); }
private:
const DexSwitchTable& table_;
const size_t num_entries_;
const size_t first_target_offset_;
size_t index_;
};
inline bool IsThrowingDexInstruction(const Instruction& instruction) {
// Special-case MONITOR_EXIT which is a throwing instruction but the verifier
// guarantees that it will never throw. This is necessary to avoid rejecting
// 'synchronized' blocks/methods.
return instruction.IsThrow() && instruction.Opcode() != Instruction::MONITOR_EXIT;
}
} // namespace art
#endif // ART_LIBDEXFILE_DEX_BYTECODE_UTILS_H_