/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_IBINDER_H #define ANDROID_HARDWARE_IBINDER_H #include <functional> #include <utils/Errors.h> #include <utils/RefBase.h> #include <utils/String16.h> // --------------------------------------------------------------------------- namespace android { namespace hardware { class BHwBinder; class BpHwBinder; class IInterface; class Parcel; /** * Base class and low-level protocol for a remotable object. * You can derive from this class to create an object for which other * processes can hold references to it. Communication between processes * (method calls, property get and set) is down through a low-level * protocol implemented on top of the transact() API. */ class IBinder : public virtual RefBase { public: using TransactCallback = std::function<void(Parcel&)>; enum { // Corresponds to TF_ONE_WAY -- an asynchronous call. FLAG_ONEWAY = 0x00000001 }; IBinder(); virtual status_t transact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags = 0, TransactCallback callback = nullptr) = 0; class DeathRecipient : public virtual RefBase { public: virtual void binderDied(const wp<IBinder>& who) = 0; }; /** * Register the @a recipient for a notification if this binder * goes away. If this binder object unexpectedly goes away * (typically because its hosting process has been killed), * then DeathRecipient::binderDied() will be called with a reference * to this. * * The @a cookie is optional -- if non-NULL, it should be a * memory address that you own (that is, you know it is unique). * * @note You will only receive death notifications for remote binders, * as local binders by definition can't die without you dying as well. * Trying to use this function on a local binder will result in an * INVALID_OPERATION code being returned and nothing happening. * * @note This link always holds a weak reference to its recipient. * * @note You will only receive a weak reference to the dead * binder. You should not try to promote this to a strong reference. * (Nor should you need to, as there is nothing useful you can * directly do with it now that it has passed on.) */ virtual status_t linkToDeath(const sp<DeathRecipient>& recipient, void* cookie = nullptr, uint32_t flags = 0) = 0; /** * Remove a previously registered death notification. * The @a recipient will no longer be called if this object * dies. The @a cookie is optional. If non-NULL, you can * supply a NULL @a recipient, and the recipient previously * added with that cookie will be unlinked. */ virtual status_t unlinkToDeath( const wp<DeathRecipient>& recipient, void* cookie = nullptr, uint32_t flags = 0, wp<DeathRecipient>* outRecipient = nullptr) = 0; virtual bool checkSubclass(const void* subclassID) const; typedef void (*object_cleanup_func)(const void* id, void* obj, void* cleanupCookie); /** * This object is attached for the lifetime of this binder object. When * this binder object is destructed, the cleanup function of all attached * objects are invoked with their respective objectID, object, and * cleanupCookie. Access to these APIs can be made from multiple threads, * but calls from different threads are allowed to be interleaved. */ virtual void attachObject( const void* objectID, void* object, void* cleanupCookie, object_cleanup_func func) = 0; /** * Returns object attached with attachObject. */ virtual void* findObject(const void* objectID) const = 0; /** * WARNING: this API does not call the cleanup function for legacy reasons. * It also does not return void* for legacy reasons. If you need to detach * an object and destroy it, there are two options: * - if you can, don't call detachObject and instead wait for the destructor * to clean it up. * - manually retrieve and destruct the object (if multiple of your threads * are accessing these APIs, you must guarantee that attachObject isn't * called after findObject and before detachObject is called). */ virtual void detachObject(const void* objectID) = 0; virtual BHwBinder* localBinder(); virtual BpHwBinder* remoteBinder(); protected: virtual ~IBinder(); private: }; }; // namespace hardware }; // namespace android // --------------------------------------------------------------------------- #endif // ANDROID_HARDWARE_IBINDER_H