/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <gtest/gtest.h> #include "Action.h" #include "Pointers.h" #include "Thread.h" #include "Threads.h" TEST(ThreadsTest, single_thread) { Pointers pointers(2); Threads threads(&pointers, 1); Thread* thread = threads.CreateThread(900); ASSERT_TRUE(thread != nullptr); ASSERT_EQ(1U, threads.num_threads()); Thread* found_thread = threads.FindThread(900); ASSERT_EQ(thread, found_thread); thread->CreateAction(0x1234, "thread_done", ""); thread->SetPending(); threads.Finish(thread); ASSERT_EQ(0U, threads.num_threads()); } TEST(ThreadsTest, multiple_threads) { Pointers pointers(4); Threads threads(&pointers, 1); Thread* thread1 = threads.CreateThread(900); ASSERT_TRUE(thread1 != nullptr); ASSERT_EQ(1U, threads.num_threads()); Thread* thread2 = threads.CreateThread(901); ASSERT_TRUE(thread2 != nullptr); ASSERT_EQ(2U, threads.num_threads()); Thread* thread3 = threads.CreateThread(902); ASSERT_TRUE(thread3 != nullptr); ASSERT_EQ(3U, threads.num_threads()); Thread* found_thread1 = threads.FindThread(900); ASSERT_EQ(thread1, found_thread1); Thread* found_thread2 = threads.FindThread(901); ASSERT_EQ(thread2, found_thread2); Thread* found_thread3 = threads.FindThread(902); ASSERT_EQ(thread3, found_thread3); thread1->CreateAction(0x1234, "thread_done", ""); thread2->CreateAction(0x1235, "thread_done", ""); thread3->CreateAction(0x1236, "thread_done", ""); thread1->SetPending(); threads.Finish(thread1); ASSERT_EQ(2U, threads.num_threads()); thread3->SetPending(); threads.Finish(thread3); ASSERT_EQ(1U, threads.num_threads()); thread2->SetPending(); threads.Finish(thread2); ASSERT_EQ(0U, threads.num_threads()); } TEST(ThreadsTest, verify_quiesce) { Pointers pointers(4); Threads threads(&pointers, 1); Thread* thread = threads.CreateThread(900); ASSERT_TRUE(thread != nullptr); ASSERT_EQ(1U, threads.num_threads()); // If WaitForAllToQuiesce is not correct, then this should provoke an error // since we are overwriting the action data while it's being used. for (size_t i = 0; i < 512; i++) { thread->CreateAction(0x1234 + i, "malloc", "100"); thread->SetPending(); threads.WaitForAllToQuiesce(); thread->CreateAction(0x1234 + i, "free", ""); thread->SetPending(); threads.WaitForAllToQuiesce(); } thread->CreateAction(0x1236, "thread_done", ""); thread->SetPending(); threads.Finish(thread); ASSERT_EQ(0U, threads.num_threads()); } static void TestTooManyThreads() { Pointers pointers(4); Threads threads(&pointers, 1); for (size_t i = 0; i <= threads.max_threads(); i++) { Thread* thread = threads.CreateThread(900+i); ASSERT_EQ(thread, threads.FindThread(900+i)); } } TEST(ThreadsTest, too_many_threads) { ASSERT_EXIT(TestTooManyThreads(), ::testing::ExitedWithCode(1), ""); }