/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _INIT_ACTION_MANAGER_H #define _INIT_ACTION_MANAGER_H #include <string> #include <vector> #include "action.h" #include "builtins.h" namespace android { namespace init { class ActionManager { public: static ActionManager& GetInstance(); // Exposed for testing ActionManager(); void AddAction(std::unique_ptr<Action> action); void QueueEventTrigger(const std::string& trigger); void QueuePropertyChange(const std::string& name, const std::string& value); void QueueAllPropertyActions(); void QueueBuiltinAction(BuiltinFunction func, const std::string& name); void ExecuteOneCommand(); bool HasMoreCommands() const; void DumpState() const; void ClearQueue(); private: ActionManager(ActionManager const&) = delete; void operator=(ActionManager const&) = delete; std::vector<std::unique_ptr<Action>> actions_; std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_; std::queue<const Action*> current_executing_actions_; std::size_t current_command_; }; } // namespace init } // namespace android #endif