/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef _INIT_ACTION_MANAGER_H
#define _INIT_ACTION_MANAGER_H

#include <string>
#include <vector>

#include "action.h"
#include "builtins.h"

namespace android {
namespace init {

class ActionManager {
  public:
    static ActionManager& GetInstance();

    // Exposed for testing
    ActionManager();

    void AddAction(std::unique_ptr<Action> action);
    void QueueEventTrigger(const std::string& trigger);
    void QueuePropertyChange(const std::string& name, const std::string& value);
    void QueueAllPropertyActions();
    void QueueBuiltinAction(BuiltinFunction func, const std::string& name);
    void ExecuteOneCommand();
    bool HasMoreCommands() const;
    void DumpState() const;
    void ClearQueue();

  private:
    ActionManager(ActionManager const&) = delete;
    void operator=(ActionManager const&) = delete;

    std::vector<std::unique_ptr<Action>> actions_;
    std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_;
    std::queue<const Action*> current_executing_actions_;
    std::size_t current_command_;
};

}  // namespace init
}  // namespace android

#endif