// Copyright 2016 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // +build !386 package sys // Using techniques from http://supertech.csail.mit.edu/papers/debruijn.pdf const deBruijn64 = 0x0218a392cd3d5dbf var deBruijnIdx64 = [64]byte{ 0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15, 46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39, 16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43, 51, 60, 42, 59, 58, } const deBruijn32 = 0x04653adf var deBruijnIdx32 = [32]byte{ 0, 1, 2, 6, 3, 11, 7, 16, 4, 14, 12, 21, 8, 23, 17, 26, 31, 5, 10, 15, 13, 20, 22, 25, 30, 9, 19, 24, 29, 18, 28, 27, } // Ctz64 counts trailing (low-order) zeroes, // and if all are zero, then 64. func Ctz64(x uint64) int { x &= -x // isolate low-order bit y := x * deBruijn64 >> 58 // extract part of deBruijn sequence i := int(deBruijnIdx64[y]) // convert to bit index z := int((x - 1) >> 57 & 64) // adjustment if zero return i + z } // Ctz32 counts trailing (low-order) zeroes, // and if all are zero, then 32. func Ctz32(x uint32) int { x &= -x // isolate low-order bit y := x * deBruijn32 >> 27 // extract part of deBruijn sequence i := int(deBruijnIdx32[y]) // convert to bit index z := int((x - 1) >> 26 & 32) // adjustment if zero return i + z } // Ctz8 returns the number of trailing zero bits in x; the result is 8 for x == 0. func Ctz8(x uint8) int { return int(ntz8tab[x]) } var ntz8tab = [256]uint8{ 0x08, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x05, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x06, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x05, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x07, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x05, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x06, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x05, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x04, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, 0x00, } // Bswap64 returns its input with byte order reversed // 0x0102030405060708 -> 0x0807060504030201 func Bswap64(x uint64) uint64 { c8 := uint64(0x00ff00ff00ff00ff) a := x >> 8 & c8 b := (x & c8) << 8 x = a | b c16 := uint64(0x0000ffff0000ffff) a = x >> 16 & c16 b = (x & c16) << 16 x = a | b c32 := uint64(0x00000000ffffffff) a = x >> 32 & c32 b = (x & c32) << 32 x = a | b return x } // Bswap32 returns its input with byte order reversed // 0x01020304 -> 0x04030201 func Bswap32(x uint32) uint32 { c8 := uint32(0x00ff00ff) a := x >> 8 & c8 b := (x & c8) << 8 x = a | b c16 := uint32(0x0000ffff) a = x >> 16 & c16 b = (x & c16) << 16 x = a | b return x }