set( _MY_DIR ${CMAKE_CURRENT_LIST_DIR}) # This function will create a static library target called 'gamesdk'. # The location of the library is set according to your ANDROID_NDK_REVISION # and ANDROID_PLATFORM, unless you explicitly set GAMESDK_NDK_VERSION # GAMESDK_ANDROID_SDK_VERSION or pass these as 4th and 5th arguments. # Optional arguments, in order: # PACKAGE_DIR: where the packaged version of the library is, relative to the gamesdk root dir # default value: package/localtf # GAMESDK_GEN_TASK: the gradle task to build the package # default value: localTfBuild # GAMESDK_DO_BUILD: whether to add a custom build command to build the gamesdk (ON/OFF) # default value: ON # GAMESDK_NDK_VERSION: version number for the NDK (major.minor) # default value: derived from ANDROID_NDK_REVISION # GAMESDK_ANDROID_SDK_VERSION: android min SDK level # default value: derived from ANDROID_PLATFORM # Each argument can be specified using a variable instead of being passed in. function(add_gamesdk_target) if(ARGC GREATER 0) if(NOT ${ARGV0} STREQUAL "") set(GAMESDK_PACKAGE_DIR ${ARGV0}) endif() endif() if(ARGC GREATER 1) if(NOT ${ARGV1} STREQUAL "") set(GAMESDK_GEN_TASK ${ARGV1}) endif() endif() if(ARGC GREATER 2) if(NOT ${ARGV2} STREQUAL "") set(GAMESDK_DO_BUILD ${ARGV2}) endif() endif() if(ARGC GREATER 3) if(NOT ${ARGV3} STREQUAL "") set(GAMESDK_NDK_VERSION "${ARGV3}") endif() endif() if(ARGC GREATER 4) set(GAMESDK_ANDROID_SDK_VERSION "${ARGV4}") endif() if(NOT DEFINED GAMESDK_DO_BUILD) set(GAMESDK_DO_BUILD ON) endif() if(NOT DEFINED GAMESDK_PACKAGE_DIR) set(GAMESDK_PACKAGE_DIR "package/localtf") endif() if(NOT DEFINED GAMESDK_GEN_TASK) set(GAMESDK_GEN_TASK "localTfBuild") endif() if (NOT DEFINED GAMESDK_NDK_VERSION) string(REGEX REPLACE "^([^.]+)[.]([^.]+).*" "\\1.\\2" GAMESDK_NDK_VERSION ${ANDROID_NDK_REVISION} ) endif() if (NOT DEFINED GAMESDK_ANDROID_SDK_VERSION) string(REGEX REPLACE "^android-([^.]+)" "\\1" GAMESDK_ANDROID_SDK_VERSION ${ANDROID_PLATFORM} ) endif() set(GAMESDK_PACKAGE_DIR "${_MY_DIR}/../../${GAMESDK_PACKAGE_DIR}") set(BUILD_NAME ${ANDROID_ABI}_SDK${GAMESDK_ANDROID_SDK_VERSION}_NDK${GAMESDK_NDK_VERSION}_${ANDROID_STL}) set(GAMESDK_LIB_DIR "${GAMESDK_PACKAGE_DIR}/libs/${BUILD_NAME}") include_directories( "${GAMESDK_PACKAGE_DIR}/include" ) # Games SDK Public Includes get_filename_component(DEP_LIB "${GAMESDK_LIB_DIR}/libgamesdk.a" REALPATH) get_directory_property(hasParent PARENT_DIRECTORY) if(hasParent) set(GAMESDK_LIB ${DEP_LIB} PARENT_SCOPE) endif() add_library( gamesdk STATIC IMPORTED GLOBAL) if(GAMESDK_DO_BUILD) add_custom_command(OUTPUT ${DEP_LIB} COMMAND ./gradlew ${GAMESDK_GEN_TASK} -PGAMESDK_ANDROID_SDK_VERSION=${GAMESDK_ANDROID_SDK_VERSION} VERBATIM WORKING_DIRECTORY "${_MY_DIR}/.." ) add_custom_target(gamesdk_lib DEPENDS ${DEP_LIB}) add_dependencies(gamesdk gamesdk_lib) endif() set_target_properties(gamesdk PROPERTIES IMPORTED_LOCATION ${DEP_LIB}) endfunction()