In order to build using prebuild NDK versions, this project must be initialized from a custom repo using: mkdir android-games-sdk cd android-games-sdk Corp -> repo init -u persistent-https://googleplex-android.git.corp.google.com/platform/manifest -b android-games-sdk AOSP -> repo init -u https://android.googlesource.com/platform/manifest -b android-games-sdk repo sync -c -j8 Then: ./gradlew gamesdkZip will build static and dynamic libraries for several NDK versions. By default, the gradle script builds target archiveZip, which will use a locally installed SDK/NDK pointed to by ANDROID_HOME (and ANDROID_NDK, if the ndk isn't in ANDROID_HOME/ndk-bundle). It is also possible to build from a direct AOSP checkout, but then you won't be able to build for multiple NDKs: archiveZip will still work but the gamesdkZip target will fail.