/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <cstdint> #include <optional> #include <string> #include <math/mat4.h> #include <ui/GraphicTypes.h> #include <ui/Region.h> #include <ui/Transform.h> #include <utils/StrongPointer.h> #include "DisplayHardware/DisplayIdentification.h" namespace android::compositionengine { class DisplayColorProfile; class Layer; class LayerFE; class RenderSurface; class OutputLayer; namespace impl { struct OutputCompositionState; } // namespace impl /** * Encapsulates all the state involved with composing layers for an output */ class Output { public: using OutputLayers = std::vector<std::unique_ptr<compositionengine::OutputLayer>>; virtual ~Output(); // Returns true if the output is valid. This is meant to be checked post- // construction and prior to use, as not everything is set up by the // constructor. virtual bool isValid() const = 0; // Enables (or disables) composition on this output virtual void setCompositionEnabled(bool) = 0; // Sets the projection state to use virtual void setProjection(const ui::Transform&, int32_t orientation, const Rect& frame, const Rect& viewport, const Rect& scissor, bool needsFiltering) = 0; // Sets the bounds to use virtual void setBounds(const ui::Size&) = 0; // Sets the layer stack filtering settings for this output. See // belongsInOutput for full details. virtual void setLayerStackFilter(uint32_t layerStackId, bool isInternal) = 0; // Sets the color transform matrix to use virtual void setColorTransform(const mat4&) = 0; // Sets the output color mode virtual void setColorMode(ui::ColorMode, ui::Dataspace, ui::RenderIntent) = 0; // Outputs a string with a state dump virtual void dump(std::string&) const = 0; // Gets the debug name for the output virtual const std::string& getName() const = 0; // Sets a debug name for the output virtual void setName(const std::string&) = 0; // Gets the current render color mode for the output virtual DisplayColorProfile* getDisplayColorProfile() const = 0; // Gets the current render surface for the output virtual RenderSurface* getRenderSurface() const = 0; using OutputCompositionState = compositionengine::impl::OutputCompositionState; // Gets the raw composition state data for the output // TODO(lpique): Make this protected once it is only internally called. virtual const OutputCompositionState& getState() const = 0; // Allows mutable access to the raw composition state data for the output. // This is meant to be used by the various functions that are part of the // composition process. // TODO(lpique): Make this protected once it is only internally called. virtual OutputCompositionState& editState() = 0; // Gets the dirty region in layer stack space. // If repaintEverything is true, this will be the full display bounds. virtual Region getDirtyRegion(bool repaintEverything) const = 0; // Tests whether a given layerStackId belongs in this output. // A layer belongs to the output if its layerStackId matches the of the output layerStackId, // unless the layer should display on the primary output only and this is not the primary output // A layer belongs to the output if its layerStackId matches. Additionally // if the layer should only show in the internal (primary) display only and // this output allows that. virtual bool belongsInOutput(uint32_t layerStackId, bool internalOnly) const = 0; // Returns a pointer to the output layer corresponding to the given layer on // this output, or nullptr if the layer does not have one virtual OutputLayer* getOutputLayerForLayer(Layer*) const = 0; // Gets the OutputLayer corresponding to the input Layer instance from the // current ordered set of output layers. If there is no such layer, a new // one is created and returned. virtual std::unique_ptr<OutputLayer> getOrCreateOutputLayer(std::optional<DisplayId>, std::shared_ptr<Layer>, sp<LayerFE>) = 0; // Sets the new ordered set of output layers for this output virtual void setOutputLayersOrderedByZ(OutputLayers&&) = 0; // Gets the ordered set of output layers for this output virtual const OutputLayers& getOutputLayersOrderedByZ() const = 0; protected: virtual void setDisplayColorProfile(std::unique_ptr<DisplayColorProfile>) = 0; virtual void setRenderSurface(std::unique_ptr<RenderSurface>) = 0; }; } // namespace android::compositionengine