/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <memory> namespace android { class HWComposer; namespace renderengine { class RenderEngine; } // namespace renderengine namespace compositionengine { class Display; class Layer; struct DisplayCreationArgs; struct LayerCreationArgs; /** * Encapsulates all the interfaces and implementation details for performing * display output composition. */ class CompositionEngine { public: virtual ~CompositionEngine(); // Create a composition Display virtual std::shared_ptr<Display> createDisplay(DisplayCreationArgs&&) = 0; virtual std::shared_ptr<Layer> createLayer(LayerCreationArgs&&) = 0; virtual HWComposer& getHwComposer() const = 0; virtual void setHwComposer(std::unique_ptr<HWComposer>) = 0; virtual renderengine::RenderEngine& getRenderEngine() const = 0; virtual void setRenderEngine(std::unique_ptr<renderengine::RenderEngine>) = 0; }; } // namespace compositionengine } // namespace android