// // Build the software OpenGL ES library // cc_defaults { name: "libGLES_android_defaults", cflags: [ "-DLOG_TAG=\"libagl\"", "-DGL_GLEXT_PROTOTYPES", "-DEGL_EGLEXT_PROTOTYPES", "-fvisibility=hidden", "-Wall", "-Werror", ], shared_libs: [ "libcutils", "libhardware", "libutils", "liblog", "libpixelflinger", "libETC1", "libui", "libnativewindow", ], // we need to access the private Bionic header <bionic_tls.h> include_dirs: ["bionic/libc/private"], arch: { arm: { cflags: ["-fstrict-aliasing"], }, mips: { cflags: [ "-fstrict-aliasing", // The graphics code can generate division by zero "-mno-check-zero-division", ], }, }, } cc_library_shared { name: "libGLES_android", defaults: ["libGLES_android_defaults"], whole_static_libs: ["libGLES_android_arm"], srcs: [ "egl.cpp", "state.cpp", "texture.cpp", "Tokenizer.cpp", "TokenManager.cpp", "TextureObjectManager.cpp", "BufferObjectManager.cpp", ], arch: { arm: { srcs: [ "fixed_asm.S", "iterators.S", ], }, mips: { rev6: { srcs: ["arch-mips/fixed_asm.S"], }, }, }, relative_install_path: "egl", } cc_library_static { name: "libGLES_android_arm", defaults: ["libGLES_android_defaults"], srcs: [ "array.cpp", "fp.cpp", "light.cpp", "matrix.cpp", "mipmap.cpp", "primitives.cpp", "vertex.cpp", ], arch: { arm: { instruction_set: "arm", }, }, }