/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef HWUI_WORKQUEUE_H #define HWUI_WORKQUEUE_H #include "utils/Macros.h" #include <log/log.h> #include <utils/Timers.h> #include <condition_variable> #include <functional> #include <future> #include <mutex> #include <vector> namespace android::uirenderer { struct MonotonicClock { static nsecs_t now() { return systemTime(CLOCK_MONOTONIC); } }; class WorkQueue { PREVENT_COPY_AND_ASSIGN(WorkQueue); public: using clock = MonotonicClock; private: struct WorkItem { WorkItem() = delete; WorkItem(const WorkItem& other) = delete; WorkItem& operator=(const WorkItem& other) = delete; WorkItem(WorkItem&& other) = default; WorkItem& operator=(WorkItem&& other) = default; WorkItem(nsecs_t runAt, std::function<void()>&& work) : runAt(runAt), work(std::move(work)) {} nsecs_t runAt; std::function<void()> work; }; public: WorkQueue(std::function<void()>&& wakeFunc, std::mutex& lock) : mWakeFunc(move(wakeFunc)), mLock(lock) {} void process() { auto now = clock::now(); std::vector<WorkItem> toProcess; { std::unique_lock _lock{mLock}; if (mWorkQueue.empty()) return; toProcess = std::move(mWorkQueue); auto moveBack = find_if(std::begin(toProcess), std::end(toProcess), [&now](WorkItem& item) { return item.runAt > now; }); if (moveBack != std::end(toProcess)) { mWorkQueue.reserve(std::distance(moveBack, std::end(toProcess)) + 5); std::move(moveBack, std::end(toProcess), std::back_inserter(mWorkQueue)); toProcess.erase(moveBack, std::end(toProcess)); } } for (auto& item : toProcess) { item.work(); } } template <class F> void postAt(nsecs_t time, F&& func) { enqueue(WorkItem{time, std::function<void()>(std::forward<F>(func))}); } template <class F> void postDelayed(nsecs_t delay, F&& func) { enqueue(WorkItem{clock::now() + delay, std::function<void()>(std::forward<F>(func))}); } template <class F> void post(F&& func) { postAt(0, std::forward<F>(func)); } template <class F> auto async(F&& func) -> std::future<decltype(func())> { typedef std::packaged_task<decltype(func())()> task_t; auto task = std::make_shared<task_t>(std::forward<F>(func)); post([task]() { std::invoke(*task); }); return task->get_future(); } template <class F> auto runSync(F&& func) -> decltype(func()) { std::packaged_task<decltype(func())()> task{std::forward<F>(func)}; post([&task]() { std::invoke(task); }); return task.get_future().get(); }; nsecs_t nextWakeup(std::unique_lock<std::mutex>& lock) { if (mWorkQueue.empty()) { return std::numeric_limits<nsecs_t>::max(); } else { return std::begin(mWorkQueue)->runAt; } } private: void enqueue(WorkItem&& item) { bool needsWakeup; { std::unique_lock _lock{mLock}; auto insertAt = std::find_if( std::begin(mWorkQueue), std::end(mWorkQueue), [time = item.runAt](WorkItem & item) { return item.runAt > time; }); needsWakeup = std::begin(mWorkQueue) == insertAt; mWorkQueue.emplace(insertAt, std::move(item)); } if (needsWakeup) { mWakeFunc(); } } std::function<void()> mWakeFunc; std::mutex& mLock; std::vector<WorkItem> mWorkQueue; }; } // namespace android::uirenderer #endif // HWUI_WORKQUEUE_H