/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <gtest/gtest.h> #include <LayerUpdateQueue.h> #include <RenderNode.h> #include <tests/common/TestUtils.h> namespace android { namespace uirenderer { TEST(LayerUpdateQueue, construct) { LayerUpdateQueue queue; EXPECT_TRUE(queue.entries().empty()); } // sync node properties, so properties() reflects correct width and height static sp<RenderNode> createSyncedNode(uint32_t width, uint32_t height) { sp<RenderNode> node = TestUtils::createNode(0, 0, width, height, nullptr); TestUtils::syncHierarchyPropertiesAndDisplayList(node); return node; } TEST(LayerUpdateQueue, enqueueSimple) { sp<RenderNode> a = createSyncedNode(100, 100); sp<RenderNode> b = createSyncedNode(200, 200); sp<RenderNode> c = createSyncedNode(200, 200); LayerUpdateQueue queue; queue.enqueueLayerWithDamage(a.get(), Rect(25, 25, 75, 75)); queue.enqueueLayerWithDamage(b.get(), Rect(100, 100, 300, 300)); queue.enqueueLayerWithDamage(c.get(), Rect(.5, .5, .5, .5)); EXPECT_EQ(3u, queue.entries().size()); EXPECT_EQ(a.get(), queue.entries()[0].renderNode.get()); EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage); EXPECT_EQ(b.get(), queue.entries()[1].renderNode.get()); EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds EXPECT_EQ(c.get(), queue.entries()[2].renderNode.get()); EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out } TEST(LayerUpdateQueue, enqueueUnion) { sp<RenderNode> a = createSyncedNode(100, 100); LayerUpdateQueue queue; queue.enqueueLayerWithDamage(a.get(), Rect(10, 10, 20, 20)); queue.enqueueLayerWithDamage(a.get(), Rect(30, 30, 40, 40)); EXPECT_EQ(1u, queue.entries().size()); EXPECT_EQ(a.get(), queue.entries()[0].renderNode.get()); EXPECT_EQ(Rect(10, 10, 40, 40), queue.entries()[0].damage); } TEST(LayerUpdateQueue, clear) { sp<RenderNode> a = createSyncedNode(100, 100); LayerUpdateQueue queue; queue.enqueueLayerWithDamage(a.get(), Rect(100, 100)); EXPECT_FALSE(queue.entries().empty()); queue.clear(); EXPECT_TRUE(queue.entries().empty()); } } }