/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" #include <unistd.h> class JankyScene; static TestScene::Registrar _JankyScene(TestScene::Info{ "janky", "A scene that intentionally janks just enough to stay in " "triple buffering.", TestScene::simpleCreateScene<JankyScene>}); class JankyScene : public TestScene { public: sp<RenderNode> card; void createContent(int width, int height, Canvas& canvas) override { card = TestUtils::createNode(0, 0, 200, 200, [](RenderProperties& props, Canvas& canvas) { canvas.drawColor(0xFF0000FF, SkBlendMode::kSrcOver); }); canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver); // background canvas.drawRenderNode(card.get()); } void doFrame(int frameNr) override { int curFrame = frameNr % 150; if (curFrame & 1) { usleep(15000); } // we animate left and top coordinates, which in turn animates width and // height (bottom/right coordinates are fixed) card->mutateStagingProperties().setLeftTop(curFrame, curFrame); card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); } };