/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" #include "utils/Color.h" #include <SkGradientShader.h> #include <SkImagePriv.h> #include <ui/PixelFormat.h> class HwBitmapInCompositeShader; static TestScene::Registrar _HwBitmapInCompositeShader(TestScene::Info{ "hwbitmapcompositeshader", "Draws composite shader with hardware bitmap", TestScene::simpleCreateScene<HwBitmapInCompositeShader>}); class HwBitmapInCompositeShader : public TestScene { public: sp<RenderNode> card; void createContent(int width, int height, Canvas& canvas) override { canvas.drawColor(Color::Red_500, SkBlendMode::kSrcOver); uint32_t usage = GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_RARELY; sp<GraphicBuffer> buffer = new GraphicBuffer(400, 200, PIXEL_FORMAT_RGBA_8888, usage); unsigned char* pixels = nullptr; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, ((void**)&pixels)); size_t size = bytesPerPixel(buffer->getPixelFormat()) * buffer->getStride() * buffer->getHeight(); memset(pixels, 0, size); for (int i = 0; i < 6000; i++) { pixels[4000 + 4 * i + 0] = 255; pixels[4000 + 4 * i + 1] = 255; pixels[4000 + 4 * i + 2] = 0; pixels[4000 + 4 * i + 3] = 255; } buffer->unlock(); sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer, kRGBA_8888_SkColorType, SkColorSpace::MakeSRGB())); sk_sp<SkShader> hardwareShader(createBitmapShader(*hardwareBitmap)); SkPoint center; center.set(50, 50); SkColor colors[2]; colors[0] = Color::Black; colors[1] = Color::White; sk_sp<SkShader> gradientShader = SkGradientShader::MakeRadial( center, 50, colors, nullptr, 2, SkShader::TileMode::kRepeat_TileMode); sk_sp<SkShader> compositeShader( SkShader::MakeComposeShader(hardwareShader, gradientShader, SkBlendMode::kDstATop)); SkPaint paint; paint.setShader(std::move(compositeShader)); canvas.drawRoundRect(0, 0, 400, 200, 10.0f, 10.0f, paint); } void doFrame(int frameNr) override {} sk_sp<SkShader> createBitmapShader(Bitmap& bitmap) { sk_sp<SkImage> image = bitmap.makeImage(); return image->makeShader(SkShader::TileMode::kClamp_TileMode, SkShader::TileMode::kClamp_TileMode); } };