/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <RenderNode.h> #include <RenderProperties.h> #include "TestScene.h" namespace android { namespace uirenderer { namespace test { class TestListViewSceneBase : public TestScene { public: virtual void createListItem(RenderProperties& props, Canvas& canvas, int id, int itemWidth, int itemHeight) = 0; private: int mItemHeight; int mItemSpacing; int mItemWidth; int mItemLeft; sp<RenderNode> mListView; std::vector<sp<RenderNode> > mListItems; void createContent(int width, int height, Canvas& canvas) override; void doFrame(int frameNr) override; }; } // namespace test } // namespace uirenderer } // namespace android